I want to simulate Newton's law of universal gravitation using Box2D.
I went through the manual but couldn't find a way to do this.
Basically what I want to do is place several objects in space (zero gravity) and simulate the movement.
Any tips?
I want to simulate Newton's law of universal gravitation using Box2D.
I went through the manual but couldn't find a way to do this.
Basically what I want to do is place several objects in space (zero gravity) and simulate the movement.
Any tips?
It's pretty easy to implement:
for ( int i = 0; i < numBodies; i++ ) {
b2Body* bi = bodies[i];
b2Vec2 pi = bi->GetWorldCenter();
float mi = bi->GetMass();
for ( int k = i; k < numBodies; k++ ) {
b2Body* bk = bodies[k];
b2Vec2 pk = bk->GetWorldCenter();
float mk = bk->GetMass();
b2Vec2 delta = pk - pi;
float r = delta.Length();
float force = G * mi * mk / (r*r);
delta.Normalize();
bi->ApplyForce( force * delta, pi );
bk->ApplyForce( -force * delta, pk );
}
}
Unfortunately, Box2D doesn't have native support for it, but you can implement it yourself: Box2D and radial gravity code