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问题:
I understand the many benefits of providing an interface to access the members of a class indirectly. My question is: isn't that already something you can accomplish in just about any OO language using (something along the lines of)
public int NormalClass::getQuality() {
return this->quality;
}
and
protected void NormalClass::setQuality(int q) {
this->quality = q;
}
?
What additional benefits do .NET properties offer, beyond sheer aesthetics?
I will accept "readability" if you can make a compelling argument for it; but personally, I'm inclined to think a get/set function is more readable than a property since it is unambiguously a function as opposed to a straight-up value.
EDIT: Thanks to everybody for answering! This has been really informative for me; to sum up what I've gathered/learned from all that has been said, the following are a few conclusions I've reached so far:
- The greatest benefits of properties
come not from specific features of
properties themselves, but rather
from framework and IDE features which
handle properties in a special way;
e.g., the Properties editor, XML
serialization, data binding.
- Properties can be treated as simple
values in certain convenient ways
that get/set functions can't: in
particular, obj.Prop++ and obj.Prop =
value.
- Properties let you get away
with quick and dirty code using
public members without going through
the headache of implementing a bunch
of get/set functions later; if you
should ever need to add some logic
and/or make a public member private,
you can simply introduce a property
and not risk breaking any old code.
Now, there is one point that's been made in 2 or 3 of the answers so far that I personally find somewhat dubious: that properties imply inexpensive read/write operations and can therefore be used in essentially the same way as simple variables. My issue with this point is that there is nothing inherent in properties that actually enforces this; it is simply how they are supposed to be used. To me, this is analogous to a "shouldBePrivate" qualifier that indicates a value should be accessed directly only by its own class, but which can still be accessed externally anyway; or a police force that patrols the streets to remind us that we should behave ourselves, but does not actually interfere when we start committing crimes (if it isn't enforced, what is it really doing for us?).
I'd be more impressed by this point if properties had some sort of built-in mechanism for ensuring read/write cheapness.
回答1:
Jon Skeet has an excellent overview on his C# article blog about why properties matter. In it he explains why properties should be used over exposing public fields.
As for why to use properties instead of getter/setter methods, I would suggest the following thoughts:
- Properties provide a cleaner, more concise syntax that is easy to understand and read.
- Properties enable assignment expression chaining:
A.x = B.y = C.z
- Properties convey the semantics of data access clearly and consistently - consumers expect that there are no side effects.
- Properties are recognized by many libraries in .NET for tasks such as XML serialization, WPF bindings, ASP.NET 2-way binding, and more.
- Properties are recognized by the IDE and many visual designers and can be displayed in a property editor.
- Properties enable support for the increment (++) and decrement (--) operators.
- Properties can be easily differentiated from methods using reflection and allow dynamic consumers to extract knowledge about the data exposed by an object.
- C# 3 supports automatic properties which helps eliminate boilerplate code.
回答2:
Properties (specially automatic properties in .net 3.5) are more concise than setters/getters, and less lines of code == less code to maintain == less bugs.
I would say readability first, but you already said that won't count to you.. :)
回答3:
I believe XML Serialization only reads/writes public properties, so your get and set methods would be ignored.
Also, if you have a generic list of objects, you can assign that to a DataGridView.DataSource and you'll get a column for each of your properties. That may be what @LPalmer was referring to.
回答4:
Having properties not only in the language but in the clr means that everyone on .NET can rely on their meta-data. A property has a connotation of get being without side effects and both get and set being a fast operation. Many tools use these assumption: the winforms designer, LINQ to SQL...
So it is not only about convenience but also about having an additional piece of metadata.
Here are other typical assumptions:
customer.Name = "a";
Assert.IsTrue(customer.Name == "a");
try { var ignored = customer.Name; }
catch { Assert.Fail("Exceptions are not expected"); }
回答5:
Two big advantages to properties:
- They can be shown and edited in the Property Grid. Without properties, how would you know which methods to show editors for?
- They offer a hint that something is cheap to read and write, and that reading it causes no side effects. (It's possible to violate that, of course, but by making something a property, you're declaring that that's your intent.) Therefore, the debugger can take that hint. If you hover the mouse over a property, the debugger will show its value in a tooltip. It wouldn't make sense to do the same thing for any possible method; too easy to accidentally do something with side effects.
回答6:
One of the popular ways of looking at object-oriented programming is to model the classes in our programs on the concepts in our heads.
The concepts in our heads are based on the actual objects that we perceive around us (whether we perceive them or we communicate with others who have perceived them).
The objects around us - furniture, animals, space shuttles, etc. - have specific properties and act in specific ways.
That's where we get properties and methods.
In C#, a property may not be reducible to a single field-get or field-set (for example, it may require additional checks or there may be caching involved or any number of reasons). So we need a separate concept of properties with get-methods and set-methods to make our programs closer to the concepts we want them to model.
回答7:
Aside from the semantic correctness of using properties for a value that describes a property of an object, you can't argue with this:
obj.SetValue(obj.GetValue() + 1);
vs
obj.Value++;
回答8:
Properties at the essence are get/set method pairs.
Properties are a runtime supported method of exposing a pair of get set methods that have metadata support which means they are discoverable using reflection without guessing what methods are supposed to form the accessor based on method name and signature.
The other advantage of properties is that they act like fields syntactically, and not like methods, which has the advantage of creating more clean code.
I'm inclined to think a get/set
function is more readable than a
property since it is unambiguously a
function as opposed to a straight-up
value.
Most of the time properties are inlined by the Jit engine, because they are very simple, which means most of the time properties act like fields more than they act like functions, so they are closer to how fields behave than functions.
In the case of properties it doesn't mater if there is ambiguity between a function call and field access because for the greatest part you don't pay the function call cost, property getters and setters, because of their simplicity, are high candidates for inlining, which means that cost wise the are closer to fields than function calls *.
- Note: not all properties are cheap, but the general guidelines state that they should be as simple and lightweight as possible.
回答9:
for me, it's easy:
myprop = myvalue;
console.writeline(myprop);
no need for
mysetfunc(myvalue);
console.writeline(mygetprop);
easier to remember 1 thing than 2
回答10:
I know in some instances, you can use a property as a "Column" name like in a data set. I think .NET does this through introspection. I don't beleive this is possible with get/set functions.
回答11:
Maybe a minor point, but with getters /setters I find it annoying that when I'm cycling through them in an IDE with 'intellisense' there's a massive block of 'getters' next to each other and another block of 'setters'. I find it more difficult to find what I'm looking.
回答12:
With get
and set
methods you have to decide to use them from the start and almost always write a lot of boilerplate code for every public property your classes expose.
class Point
{
private int x, y;
// Ew, pointless boilerplate!
public int getX() { return x; }
public void setX(int x) { this.x = x; }
public int getY() { return y; }
public void setY(int y) { this.y = y; }
}
// ...
Point p = new Point();
p.setX(5);
p.setY(10);
With properties you can eliminate the boilerplate getters and setters for the 90% of properties that have only trivial getters and setters. You can just have public variables exposed directly
class Point
{
public int x, y;
}
Point p = new Point();
p.x = 5;
p.y = 10;
Then later if you decide you want to add some behavior to your public variables you can switch them to properties with actual behavior in the get
or set
methods. The up side here is that users of your class are not affected at all. Nothing's changed; they don't have to switch from point.x = 5
to point.setX(5)
. Your public interface is stable, allowing you to use plain variables at first and switch to slower get
/set
methods later when you add some guarding/logging/whatever.
class Point
{
public int x { get; set; }
}
// No change!
Point p = new Point();
p.x = 5;
p.y = 10;
(Now strictly speaking, your syntactical interface hasn't changed, but your class's compiled interface has changed, so you do have to recompile all the code that uses your class if you switch from variables to properties. You can't get away with just recompiling your class and dropping that in place of the old class, if your class is part of a widely-used library, say. Your library's users would have to recompile their code against the new version of your library.)
回答13:
As usr states:
"A property has a connotation of get
being without side effects and both
get and set being a fast operation."
Exactly. It is implied that a getter/setter will be quick. By exposing something as property you're implying that you're quickly fetching/putting an attribute on an object. Methods are for doing some form of work assumed to involved more cycles than simply getting/setting an attribute. We usually will put a lengthy operation 'properties' into a GetFoo(...)/SetFoo(...) methods to indicate that the computation operation is heavier than a property.
回答14:
At least for DataBinding
UI-related development becomes way more complex without it.
回答15:
They allow the user of the type to have a simplified syntax, and allow you to create read-only and write-only fields.
Thus
me.SetAge(34);
age = me.GetAge();
becomes
me.age = 34;
age = me.age;