Can anyone explain the difference between the types mentioned above and some sample usage to clearly explain the difference between the two?
Any help would be highly appreciated! Note: this question is a spin-off from this other question
Can anyone explain the difference between the types mentioned above and some sample usage to clearly explain the difference between the two?
Any help would be highly appreciated! Note: this question is a spin-off from this other question
BSTR is the string data type used with COM.
_bstr_t is a wrapper class that works like a smart pointer, so it will free the allocated memory when the variable is destroyed or goes out of scope. _bstr_t also has reference counting, which increases every time you pass the _bstr_t variable by value (avoiding unnecessary copy) and decrement when it is no longer used. Whenever all references are destroyed, the allocated memory for the string is freed.
An alternative to BSTR is the CComBSTR. It also manages the memory for the BSTR, but has no reference counting.
BSTR is a raw pointer, while _bstr_t
is a class encapsulating that pointer.
It's the same difference as char* vs. std::string.
_bstr_t wraps the BSTR type. So, when you instantiate a _bstr_t, you are also creating BSTR. _bstr_t simply wraps everything up for you and acts sort of like a "smart ptr" to the BSTR.
BSTR
http://msdn.microsoft.com/en-us/library/ms221069.aspx
SysAllocString()
http://msdn.microsoft.com/en-us/library/ms891285.aspx
_bstr_t
https://msdn.microsoft.com/en-us/library/zthfhkd6.aspx