Is there any straightforward way of telling the whole WPF application to react to Escape key presses by attempting to close the currently focused widow? It is not a great bother to manually setup the command- and input bindings but I wonder if repeating this XAML in all windows is the most elegant approach?
<Window.CommandBindings>
<CommandBinding Command="Close" Executed="CommandBinding_Executed" />
</Window.CommandBindings>
<Window.InputBindings>
<KeyBinding Key="Escape" Command="Close" />
</Window.InputBindings>
Any constructive suggestions welcome!
All I can suggest to improve on that is to remove the need for an event handler by binding to a static command instance.
Note: this will only work in .NET 4 onwards as it requires the ability to bind to the KeyBinding
properties.
First, create a command that takes a Window as a parameter and calls Close
within the Execute
method:
public class CloseThisWindowCommand : ICommand
{
#region ICommand Members
public bool CanExecute(object parameter)
{
//we can only close Windows
return (parameter is Window);
}
public event EventHandler CanExecuteChanged;
public void Execute(object parameter)
{
if (this.CanExecute(parameter))
{
((Window)parameter).Close();
}
}
#endregion
private CloseThisWindowCommand()
{
}
public static readonly ICommand Instance = new CloseThisWindowCommand();
}
Then you can bind your KeyBinding
to the static Instance
property:
<Window.InputBindings>
<KeyBinding Key="Escape" Command="{x:Static local:CloseThisWindowCommand.Instance}" CommandParameter="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType=Window}}" />
</Window.InputBindings>
I don't know that this is necessarily better than your approach, but it does mean marginally less boilerplate at the top of every Window
and that you don't need to include an event handler in each
Or you could just add a button with Cancel as text and set IsCancel = True
. Then Escape will work as default command to close.
create RoutedUICommand
like below
private static RoutedUICommand EscUICommand = new RoutedUICommand("EscBtnCommand"
, "EscBtnCommand"
, typeof(WindowName)
, new InputGestureCollection(new InputGesture[]
{ new KeyGesture(Key.Escape, ModifierKeys.None, "Close") }));
and add it command binding in constructor
CommandBindings.Add(new CommandBinding(EscUICommand, (sender, e) => { this.Hide(); }));
On Window
s shown with ShowDialog()
you can use:
<!-- Button to close on Esc -->
<Button IsCancel="True" Width="0" Height="0"/>
Another possible way is to use attached properties
Bellow is a gist code:
<script src="https://gist.github.com/meziantou/1e98d7d7aa6aa859d916.js"></script>
You can also use PreviewKeyDown Event
PreviewKeyDown="UserControl_PreviewKeyDown"
Code behind call you close command
private void UserControl_PreviewKeyDown(object sender, System.Windows.Input.KeyEventArgs e)
{
if (e.Key == Key.Escape)
{
_vm.OnCloseCommand(sender);
}
}
None of above worked for me, except Kai's.
I modified his answer: I added 'btn_close.IsCancel = true;' to constructor. SettingsWindow is my second window, and main window is (default) MainWindow.
public partial class SettingsWindow : Window {
public SettingsWindow() {
InitializeComponent();
btn_close.IsCancel = true;
}
private void btn_close_Click(object sender, RoutedEventArgs e) {
this.Close();
}
}
Hope it helps,
Simon
S love nia