EDIT: I have asked an opposing question here: How to embed Python3 with the standard library
A solution for Python2 is provided here: Is it possible to embed python without the standard library?
However, Python3 fails on Py_Initialize();
with:
Fatal Python error: Py_Initialize: unable to load the file system
codec ImportError: No module named 'encodings'
This makes sense because py3 source files are utf-8 by default. So it seems that it requires an external binary just in order to parse py3 source files.
So what to do?
It looks as though I need to locate the encodings
binary in my system Python installation, copy this into my project tree, and maybe set some environment variable PYTHONPATH(?) So that my libpython.dylib can find it.
Is it possible to avoid this? And if not, can anyone clarify the steps I need to take? Are there going to be any more hiccups?
NOTE: For posterity, this is how I got a stand-alone libpython.dylib linking into my project on OSX:
First I locate my system Python's library: /usr/local/Frameworks/Python.framework/Versions/3.4/Python
(in my case it was installed with homebrew).
Now I:
copy the .dylib into my project folder creating
./Libs/libpython3.4.1_OSX.dylib
Go into
build settings -> linking
and setother linker flags
to-lpython3.4.1_OSX
At this point it will appear to work. However if you know try building it on a fresh OSX installation, it will fail. This is because:
$ otool -D ./libpython3.4.1_OSX.dylib
./libpython3.4.1_OSX.dylib:
/usr/local/Frameworks/Python.framework/Versions/3.4/Python
The .dylib is still holding onto it's old location. It's really weird to me that the .dylib contains a link to its location, as anything that uses it must know where it is in order to invoke it in the first place!
We can correct this with:
$ install_name_tool -id @rpath/libpython3.4.1_OSX.dylib libpython3.4.1_OSX.dylib
But then also in our Xcode project we must:
- Go into
build phases
. Add acopy files
step that copieslibpython3.4.1_OSX.dylib
toFrameworks
(that's the right place to put it). - Go into
build settings -> linking
and setrunpath search paths
to@executable_path/../Frameworks/libpython3.4.1_OSX.dylib
Finally I need to go into edit scheme -> run -> arguments -> environment variables
and add PYTHONHOME
with value ../Frameworks
I suspect that to get this working I will also need to add a PYTHONPATH
Links:
https://mikeash.com/pyblog/friday-qa-2009-11-06-linking-and-install-names.html
http://qin.laya.com/tech_coding_help/dylib_linking.html
https://github.com/conda/conda-build/issues/279#issuecomment-67241554
Can you please help me understand how Mach-O libraries work in Mac Os X?
http://nshipster.com/launch-arguments-and-environment-variables/