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问题:
The question is:
Given N points(in 2D) with x and y coordinates, find a point P (in N
given points) such that the sum of distances from other(N-1) points to
P is minimum.
This point is commonly known as Geometric Median. Is there any efficient algorithm to solve this problem, other than the naive O(N^2)
one?
回答1:
I solved something similar for a local online judge once using simulated annealing. That was the official solution as well and the program got AC.
The only difference was that the point I had to find did not have to be part of the N
given points.
This was my C++ code, and N
could be as large as 50000
. The program executes in 0.1s
on a 2ghz pentium 4.
// header files for IO functions and math
#include <cstdio>
#include <cmath>
// the maximul value n can take
const int maxn = 50001;
// given a point (x, y) on a grid, we can find its left/right/up/down neighbors
// by using these constants: (x + dx[0], y + dy[0]) = upper neighbor etc.
const int dx[] = {-1, 0, 1, 0};
const int dy[] = {0, 1, 0, -1};
// controls the precision - this should give you an answer accurate to 3 decimals
const double eps = 0.001;
// input and output files
FILE *in = fopen("adapost2.in","r"), *out = fopen("adapost2.out","w");
// stores a point in 2d space
struct punct
{
double x, y;
};
// how many points are in the input file
int n;
// stores the points in the input file
punct a[maxn];
// stores the answer to the question
double x, y;
// finds the sum of (euclidean) distances from each input point to (x, y)
double dist(double x, double y)
{
double ret = 0;
for ( int i = 1; i <= n; ++i )
{
double dx = a[i].x - x;
double dy = a[i].y - y;
ret += sqrt(dx*dx + dy*dy); // classical distance formula
}
return ret;
}
// reads the input
void read()
{
fscanf(in, "%d", &n); // read n from the first
// read n points next, one on each line
for ( int i = 1; i <= n; ++i )
fscanf(in, "%lf %lf", &a[i].x, &a[i].y), // reads a point
x += a[i].x,
y += a[i].y; // we add the x and y at first, because we will start by approximating the answer as the center of gravity
// divide by the number of points (n) to get the center of gravity
x /= n;
y /= n;
}
// implements the solving algorithm
void go()
{
// start by finding the sum of distances to the center of gravity
double d = dist(x, y);
// our step value, chosen by experimentation
double step = 100.0;
// done is used to keep track of updates: if none of the neighbors of the current
// point that are *step* steps away improve the solution, then *step* is too big
// and we need to look closer to the current point, so we must half *step*.
int done = 0;
// while we still need a more precise answer
while ( step > eps )
{
done = 0;
for ( int i = 0; i < 4; ++i )
{
// check the neighbors in all 4 directions.
double nx = (double)x + step*dx[i];
double ny = (double)y + step*dy[i];
// find the sum of distances to each neighbor
double t = dist(nx, ny);
// if a neighbor offers a better sum of distances
if ( t < d )
{
update the current minimum
d = t;
x = nx;
y = ny;
// an improvement has been made, so
// don't half step in the next iteration, because we might need
// to jump the same amount again
done = 1;
break;
}
}
// half the step size, because no update has been made, so we might have
// jumped too much, and now we need to head back some.
if ( !done )
step /= 2;
}
}
int main()
{
read();
go();
// print the answer with 4 decimal points
fprintf(out, "%.4lf %.4lf\n", x, y);
return 0;
}
Then I think It's correct to pick the one from your list that is closest to the (x, y)
returned by this algorithm.
This algorithm takes advantage of what this wikipedia paragraph on the geometric median says:
However, it is straightforward to calculate an approximation to the
geometric median using an iterative procedure in which each step
produces a more accurate approximation. Procedures of this type can be
derived from the fact that the sum of distances to the sample points
is a convex function, since the distance to each sample point is
convex and the sum of convex functions remains convex. Therefore,
procedures that decrease the sum of distances at each step cannot get
trapped in a local optimum.
One common approach of this type, called
Weiszfeld's algorithm after the work of Endre Weiszfeld,[4] is a form
of iteratively re-weighted least squares. This algorithm defines a set
of weights that are inversely proportional to the distances from the
current estimate to the samples, and creates a new estimate that is
the weighted average of the samples according to these weights. That
is,
The first paragraph above explains why this works: because the function we are trying to optimize does not have any local minimums, so you can greedily find the minimum by iteratively improving it.
Think of this as a sort of binary search. First, you approximate the result. A good approximation will be the center of gravity, which my code computes when reading the input. Then, you see if adjacent points to this give you a better solution. In this case, a point is considered adjacent if it as a distance of step
away from your current point. If it is better, then it is fine to discard your current point, because, as I said, this will not trap you into a local minimum because of the nature of the function you are trying to minimize.
After this, you half the step size, just like in binary search, and continue until you have what you consider to be a good enough approximation (controlled by the eps
constant).
The complexity of the algorithm therefore depends on how accurate you want the result to be.
回答2:
It appears that the problem is difficult to solve in better than O(n^2)
time when using Euclidean distances. However the point that minimizes
the sum of Manhattan distances to other points or the point that minimizes the sum of squares of Euclidean distances to other points
can be found in O(n log n)
time. (Assuming multiplying two numbers is O(1)
). Let me shamelessly copy/paste my solution for Manhattan distances from a recent post:
Create a sorted array of x-coordinates and for each element in the
array compute the "horizontal" cost of choosing that coordinate. The
horizontal cost of an element is the sum of distances to all the
points projected onto the X-axis. This can be computed in linear time
by scanning the array twice (once from left to right and once in the
reverse direction). Similarly create a sorted array of y-coordinates
and for each element in the array compute the "vertical" cost of
choosing that coordinate.
Now for each point in the original array, we can compute the total
cost to all other points in O(1) time by adding the horizontal and
vertical costs. So we can compute the optimal point in O(n). Thus the
total running time is O(n log n).
We can follow a similar approach for computing the point that minimizes the sum of squares of Euclidean distances to other points. Let
the sorted x-coordinates be: x1, x2, x3, ..., xn. We scan this list from left to right and for each point xi we compute:
li = sum of distances to all the elements to the left of xi = (xi-x1) + (xi-x2) + .... + (xi-xi-1) , and
sli = sum of squares of distances to all the elements to the left of xi = (xi-x1)^2 + (xi-x2)^2 + .... + (xi-xi-1)^2
Note that given li and sli we can compute li+1 and sli+1 in O(1)
time as follows:
Let d = xi+1-xi. Then:
li+1 = li + id and sli+1 = sli + id^2 + 2*i*d
Thus we can compute all the li and sli in linear time by scanning from left to right. Similarly, for every element we can compute the
ri: sum of distances to all elements to the right and the sri: sum of squares of distances to all the elements to the right in linear
time. Adding sri and sli for each i, gives the sum of squares of horizontal distances to all the elements, in linear time. Similarly,
compute the sum of squares of vertical distances to all the elements.
Then we can scan through the original points array and find the point that minimizes the sum of squares of vertical and horizontal distances as before.
回答3:
As mentioned earlier, the type of algorithm to use depends on the way you measure distance. Since your question does not specify this measure, here are C implementations for both the Manhattan distance and the Squared Euclidean distance. Use dim = 2
for 2D points. Complexity O(n log n)
.
Manhattan distance
double * geometric_median_with_manhattan(double **points, int N, int dim) {
for (d = 0; d < dim; d++) {
qsort(points, N, sizeof(double *), compare);
double S = 0;
for (int i = 0; i < N; i++) {
double v = points[i][d];
points[i][dim] += (2 * i - N) * v - 2 * S;
S += v;
}
}
return min(points, N, dim);
}
Short explanation: We can sum the distance per dimension, 2 in your case. Say we have N
points and the values in one dimension are v_0
, .., v_(N-1)
and T = v_0 + .. + v_(N-1)
. Then for each value v_i
we have S_i = v_0 .. v_(i-1)
. Now we can express the Manhattan distance for this value by summing those on the left side: i * v_i - S_i
and the right side: T - S_i - (N - i) * v_i
, which results in (2 * i - N) * v_i - 2 * S_i + T
. Adding T
to all elements does not change the order, so we leave that out. And S_i
can be computed on the fly.
Here is the rest of the code that makes it into an actual C program:
#include <stdio.h>
#include <stdlib.h>
int d = 0;
int compare(const void *a, const void *b) {
return (*(double **)a)[d] - (*(double **)b)[d];
}
double * min(double **points, int N, int dim) {
double *min = points[0];
for (int i = 0; i < N; i++) {
if (min[dim] > points[i][dim]) {
min = points[i];
}
}
return min;
}
int main(int argc, const char * argv[])
{
// example 2D coordinates with an additional 0 value
double a[][3] = {{1.0, 1.0, 0.0}, {3.0, 1.0, 0.0}, {3.0, 2.0, 0.0}, {0.0, 5.0, 0.0}};
double *b[] = {a[0], a[1], a[2], a[3]};
double *min = geometric_median_with_manhattan(b, 4, 2);
printf("geometric median at {%.1f, %.1f}\n", min[0], min[1]);
return 0;
}
Squared Euclidean distance
double * geometric_median_with_square(double **points, int N, int dim) {
for (d = 0; d < dim; d++) {
qsort(points, N, sizeof(double *), compare);
double T = 0;
for (int i = 0; i < N; i++) {
T += points[i][d];
}
for (int i = 0; i < N; i++) {
double v = points[i][d];
points[i][dim] += v * (N * v - 2 * T);
}
}
return min(points, N, dim);
}
Shorter explanation: Pretty much the same approach as the previous, but with a slightly more complicated derivation. Say TT = v_0^2 + .. + v_(N-1)^2
we get TT + N * v_i^2 - 2 * v_i^2 * T
. Again TT is added to all so it can be left out. More explanation on request.
回答4:
I implemented the Weiszfeld method (I know it's not what you are looking for, but it may help to aproximate your Point), the complexity is O(N*M/k) where N is the number of points, M the dimension of the points (in your case is 2) and k is the error desired:
https://github.com/j05u3/weiszfeld-implementation
回答5:
Step 1: Sort the points collection by x-dimension (nlogn)
Step 2: Calculate the x-distance between each point and all points TO THE LEFT of it:
xLDist[0] := 0
for i := 1 to n - 1
xLDist[i] := xLDist[i-1] + ( ( p[i].x - p[i-1].x ) * i)
Step 3: Calculate the x-distance between each point and all points TO THE RIGHT of it:
xRDist[n - 1] := 0
for i := n - 2 to 0
xRDist[i] := xRDist[i+1] + ( ( p[i+1].x - p[i].x ) * i)
Step 4: Sum both up you'll get the total x-distance from each point to the other N-1 points
for i := 0 to n - 1
p[i].xDist = xLDist[i] + xRDist[i]
Repeat Step 1,2,3,4 with the y-dimension to get p[i].yDist
The point with the smallest sum of xDist
and yDist
is the answer
Total Complexity O(nlogn)
Answer in C++
Further explanation:
The idea is to reuse the already computed total distance of the previous point.
Lets say we have 3 point ABCD sorted, we see that the total left distance of D to the others before it are:
AD + BD + CD = (AC + CD) + (BC + CD) + CD = AC + BC + 3CD
In which (AC + BC)
is the total left distance of C to the others before it, we took advantage of this and only need to compute ldist(C) + 3CD
回答6:
You can solve the problem as a convex programming (The objective function is not always convex). The convex program can be solved using an iterative such as L-BFGS. The cost for each iteration is O(N) and usually the number of required iteration is not large. One important point to reduce the number of required iterations is that we know the optimum answer is one of the point in the input. So, the optimization can be stopped when its answer become close to one of the input points.