I'm trying to pause, and then play, a setInterval
loop.
After I have stopped the loop, the "start" button in my attempt doesn't seem to work :
HTML:
<input type="number" id="input" />
<input type="button" onclick="clearInterval(add)" value="stop"/>
<input type="button" onclick="start()" value="start"/>
JS:
input = document.getElementById("input");
function start() {
add = setInterval("input.value++",1000);
}start();
Is there a better / working way to do this? Your free to use jQuery.
Thanks!
The reason you're seeing this specific problem:
jsFiddle wraps your code in a function, so start()
is not defined in the global scope.
Moral of the story: don't use inline event bindings. Use addEventListener
/attachEvent
.
Other notes:
Please don't pass strings to setTimeout
and setInterval
. It's eval
in disguise.
Use a function instead, and get cozy with var
and white space:
var input = document.getElementById("input"),
add;
function start() {
add = setInterval(function () {
input.value++;
}, 1000);
}
start();
See Working Demo on jsFiddle: http://jsfiddle.net/qHL8Z/3/
HTML
<input type="number" id="input" />
<input id="stop" type="button" value="stop"/>
<input id="start" type="button" value="start"/>
Javascript
$(function() {
var timer = null,
interval = 1000,
value = 0;
$("#start").click(function() {
if (timer !== null) return;
timer = setInterval(function () {
$("#input").val(++value);
}, interval);
});
$("#stop").click(function() {
clearInterval(timer);
timer = null
});
});
As you've tagged this jQuery ...
First, put IDs on your input buttons and remove the inline handlers:
<input type="number" id="input" />
<input type="button" id="stop" value="stop"/>
<input type="button" id="start" value="start"/>
Then keep all of your state and functions encapsulated in a closure:
EDIT updated for a cleaner implementation, that also addresses @Esailija's concerns about use of setInterval()
.
$(function() {
var timer = null;
var input = document.getElementById('input');
function tick() {
++input.value;
start(); // restart the timer
};
function start() { // use a one-off timer
timer = setTimeout(tick, 1000);
};
function stop() {
clearTimeout(timer);
};
$('#start').bind("click", start); // use .on in jQuery 1.7+
$('#stop').bind("click", stop);
start(); // if you want it to auto-start
});
This ensures that none of your variables leak into global scope, and can't be modified from outside.
(Updated) working demo at http://jsfiddle.net/alnitak/Q6RhG/
add is a local variable not a global variable try this
var add;
var input = document.getElementById("input");
function start() {
add = setInterval("input.value++",1000);
}start();
(function(){
var i = 0;
function stop(){
clearTimeout(i);
}
function start(){
i = setTimeout( timed, 1000 );
}
function timed(){
document.getElementById("input").value++;
start();
}
window.stop = stop;
window.start = start;
})()
http://jsfiddle.net/TE3Z2/
You can't stop a timer function mid-execution. You can only catch it after it completes and prevent it from triggering again.