How to create a random float in Objective-C?

2019-01-31 18:25发布

问题:

I'm trying to create a random float between 0.15 and 0.3 in Objective-C. The following code always returns 1:

int randn = (random() % 15)+15;
float pscale = (float)randn / 100;

What am I doing wrong?

回答1:

Try this:

 (float)rand() / RAND_MAX

Or to get one between 0 and 5:

 float randomNum = ((float)rand() / RAND_MAX) * 5;

Several ways to do the same thing.



回答2:

Here is a function

- (float)randomFloatBetween:(float)smallNumber and:(float)bigNumber {
float diff = bigNumber - smallNumber;
return (((float) (arc4random() % ((unsigned)RAND_MAX + 1)) / RAND_MAX) * diff) + smallNumber;
}


回答3:

  1. use arc4random() or seed your random values
  2. try

    float pscale = ((float)randn) / 100.0f;
    


回答4:

Your code works for me, it produces a random number between 0.15 and 0.3 (provided I seed with srandom()). Have you called srandom() before the first call to random()? You will need to provide srandom() with some entropic value (a lot of people just use srandom(time(NULL))).

For more serious random number generation, have a look into arc4random, which is used for cryptographic purposes. This random number function also returns an integer type, so you will still need to cast the result to a floating point type.



回答5:

Easiest.

+ (float)randomNumberBetween:(float)min maxNumber:(float)max
{
    return min + arc4random_uniform(max - min + 1);
}


回答6:

Using srandom() and rand() is unsafe when you need true randomizing with some float salt.

On MAC_10_7, IPHONE_4_3 and higher you can use arc4random_uniform(upper_bound)*. It allows to generate true random integer from zero to *upper_bound*.

So you can try the following

u_int32_t upper_bound = <some big enough integer>;

float r = 0.3 * (0.5 + arc4random_uniform(upper_bound)*1.0/upper_bound/2);


回答7:

To add to @Caladain's answer, if you want the solution to be as easy to use as rand(), you can define these:

#define randf() ((CGFloat)rand() / RAND_MAX)
#define randf_scaled(scale) (((CGFloat)rand() / RAND_MAX) * scale)

Feel free to replace CGFloat with double if you don't have access to CoreGraphics.



回答8:

I ended up generating to integers one for the actual integer and then an integer for the decimal. Then I join them in a string then I parse it to a floatvalue with the "floatValue" function... I couldn't find a better way and this works for my intentions, hope it helps :)

int integervalue = arc4random() % 2;
int decimalvalue = arc4random() % 9;   
NSString *floatString = [NSString stringWithFormat:@"%d.%d",integervalue,decimalvalue];
float randomFloat = [floatString floatValue];