Animating a CALayer's mask size change

2019-01-31 12:29发布

问题:

I have a UIView subclass which uses a CAShapeLayer mask on its CALayer. The mask uses a distinct shape, with three rounded corners and a cut out rectangle in the remaining corner.

When I resize my UIView using a standard animation block, the UIView itself and its CALayer resize just fine. The mask, however, is applied instantly, which leads to some drawing issues.

I've tried animating the mask's resizing using a CABasicAnimation but didn't have any luck getting the resizing animated.

Can I somehow achieve an animated resizing effect on the mask? Do I need to get rid of the mask, or will I have to change something about the way I currently draw the mask (using - (void)drawInContext:(CGContextRef)ctx).

Cheers, Alex

回答1:

I found the solution to this problem. Other answers are partially correct and are helpful.

The following points are important to understanding the solution:

  • The mask property is not animatable itself.
  • Since the mask is a CALayer it can be animated on its own.
  • Frame is not animatable, use bounds and position. This may not apply to you(if you weren't trying to animate the frame), but was an issue for me. (See Apple QA 1620)
  • A view layer's mask is not tied to UIView so it will not receive the core animation transaction that is applied to the view's layer.
  • We are modifying the CALayer directly, so we can't expect that UIView will have any idea of what we are trying to do, so the UIView animation won't create the core animation transaction to include changes to our properties.

In order to solve, we are going to have to tap into Core Animation ourselves, and can't rely on the UIView animation block to do the work for us.

Simply create a CATransaction with the same duration that you are using with [UIView animateWithDuration:...]. This will create a separate animation, but if your durations and easing function is the same, it should animate exactly with the other animations in your animation block.

NSTimeInterval duration = 0.5;// match this to the value of the UIView animateWithDuration: call

[CATransaction begin];
[CATransaction setValue:[NSNumber numberWithFloat:duration] forKey:kCATransactionAnimationDuration];

self.myView.layer.mask.position = CGPointMake(newX, 0);
self.myView.layer.mask.bounds = CGRectMake(0, 0, newWidth, newHeight);

[CATransaction commit];


回答2:

I use a CAShapeLayer to mask a UIView by setting self.layer.mask to that shape layer.

To animate the mask whenever the size of the view changes I overwrote the -setBounds: to animate the mask layer path if the bounds are changed during an animation.

Here's how I implemented it:

- (void)setBounds:(CGRect)bounds
{
    [super setBounds:bounds];
    CAPropertyAnimation *boundsAnimation = (CABasicAnimation *)[self.layer animationForKey:@"bounds"];

    // update the mask
    self.maskLayer.frame = self.layer.bounds;

    // if the bounds change happens within an animation, also animate the mask path
    if (!boundsAnimation) {
        self.maskLayer.path = [self createMaskPath];
    } else {
        // copying the original animation allows us to keep all animation settings
        CABasicAnimation *animation = [boundsAnimation copy];
        animation.keyPath = @"path";

        CGPathRef newPath = [self createMaskPath];
        animation.fromValue = (id)self.maskLayer.path;
        animation.toValue = (__bridge id)newPath;

        self.maskLayer.path = newPath;

        [self.maskLayer addAnimation:animation forKey:@"path"];
    }
}

(For the example self.maskLayer is set to `self.layer.mask)

My -createMaskPath calculates the CGPathRef that I use to mask the view. I also update the mask path in -layoutSubviews.



回答3:

The mask property of CALayer is not animatable which explains your lack of luck in that direction.

Does the drawing of your mask depend on the frame/bounds of the mask? (Can you provide some code?) Does the mask have needsDisplayOnBoundsChange property set?

Cheers, Corin



回答4:

To animate the bounds change of the mask layer of a UIView: subclass UIView, and animate the mask with a CATransaction - similar to Kekodas answer but more general:

@implementation UIMaskView

- (void) layoutSubviews {
    [super layoutSubviews];

    CAAnimation* animation = [self.layer animationForKey:@"bounds"];
    if (animation) {
        [CATransaction begin];
        [CATransaction setAnimationDuration:animation.duration];
    }

    self.layer.mask.bounds = self.layer.bounds;
    if (animation) {
        [CATransaction commit];
    }
}

@end


回答5:

The mask parameter doesn't animate, but you can animate the layer which is set as the mask...

If you animate the CAShapeLayer's Path property, that should animate the mask. I can verify that this works from my own projects. Not sure about using a non-vector mask though. Have you tried animating the contents property of the mask?

Thanks, Jon



回答6:

I couldn't find any programmatical solution so I just draw an png image with correct shape and alpha values and used that instead. That way I don't need to use a mask...



回答7:

It is possible to animate the mask change.

I prefer to use CAShapeLayer as the mask layer. It is very convenient to animate a mask change with the help of property path.

Before animate any change, dump the content of the source into an instance CGImageRef, and create a new layer for animation. Hide the original layer during the animation and show it when animation ends.

The following is a sample code for creating key animation on property path. If you want to create your own path animation, make sure that there are always same number of points in the paths.

- (CALayer*)_mosaicMergeLayer:(CGRect)bounds content:(CGImageRef)content isUp:(BOOL)isUp {

    CALayer* layer = [CALayer layer];
    layer.frame = bounds;
    layer.backgroundColor = [[UIColor clearColor] CGColor];
    layer.contents = (id)content;

    CAShapeLayer* maskLayer = [CAShapeLayer layer];
    maskLayer.fillColor = [[UIColor blackColor] CGColor];
    maskLayer.frame = bounds;
    maskLayer.fillRule = kCAFillRuleEvenOdd;
    maskLayer.path = ( isUp ? [self _maskArrowUp:-bounds.size.height*2] : [self _maskArrowDown:bounds.size.height*2] );
    layer.mask = maskLayer;

    CAKeyframeAnimation* ani = [CAKeyframeAnimation animationWithKeyPath:@"path"];
    ani.removedOnCompletion = YES;
    ani.duration = 0.3f;
    ani.fillMode = kCAFillModeForwards;
    ani.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];

    NSArray* values = ( isUp ?
        [NSArray arrayWithObjects:
        (id)[self _maskArrowUp:0],
        (id)[self _maskArrowUp:-ceilf(bounds.size.height*1.2)],
        nil] 
    :       
        [NSArray arrayWithObjects:
        (id)[self _maskArrowDown:0],
        (id)[self _maskArrowDown:bounds.size.height],
        nil] 
    );
    ani.values = values;
    ani.delegate = self;
    [maskLayer addAnimation:ani forKey:nil];

    return layer;
}

- (void)_startMosaicMergeAni:(BOOL)up {

    CALayer* overlayer = self.aniLayer;
    CGRect bounds = overlayer.bounds;
    self.firstHalfAni = NO;

    CALayer* frontLayer = nil;
    frontLayer = [self _mosaicMergeLayer:bounds 
                                content:self.toViewSnapshot 
                                isUp:up];
    overlayer.contents = (id)self.fromViewSnapshot;
    [overlayer addSublayer:frontLayer];
}