Here is what I used previously,
var barButtonItem = UIBarButtonItem(image: backImgs, style: UIBarButtonItemStyle.plain, target: self, action: Selector("menuButtonTapped:"))
But there is some syntax changes for Swift 3. Thanks in advance.
Here is what I used previously,
var barButtonItem = UIBarButtonItem(image: backImgs, style: UIBarButtonItemStyle.plain, target: self, action: Selector("menuButtonTapped:"))
But there is some syntax changes for Swift 3. Thanks in advance.
ex:-
navigationItem.rightBarButtonItem = UIBarButtonItem(title: "Add", style: .plain, target: self, action: #selector(addTapped))
Summarize the mostly used method in Swift 3 for adding action to a barButton.
Barbutton with text
navigationItem.rightBarButtonItem = UIBarButtonItem(title: "Add", style: .plain, target: self, action: #selector(addTapped))
BarButton with your own image
navigationItem.rightBarButtonItem = UIBarButtonItem(image: UIImage(named:"add"), style: .plain, target: self, action: #selector(addTapped))
BarButton with system image
navigationItem.rightBarButtonItem = UIBarButtonItem(barButtonSystemItem: .add, target: self, action: #selector(addTapped))
If anyone is using customView
:
barButtonItem.customView?.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(onBarButtonItemClicked)))
You just need to change your selector
syntax as of from Swift 3 you need to specify the first parameter name of method in your function call so change your selector like this.
#selector(menuButtonTapped(sender:))
And your method should be like this.
func menuButtonTapped(sender: UIBarButtonItem) {
}
One line of code on Swift 3 for iOS 10.1:
navigationController?.navigationBar.topItem?.rightBarButtonItem = UIBarButtonItem(title: "Add", style: .plain, target: self, action: nil)
let barButtonItem = UIBarButtonItem(image: UIImage(named: "backImgs"),
style: .plain,
target: self,
action: #selector(menuButtonTapped))
// Adding button to navigation bar (rightBarButtonItem or leftBarButtonItem)
self.navigationItem.rightBarButtonItem = barButtonItem
// Private action
@objc fileprivate func menuButtonTapped() { // body method here }
create an extension for barbutton item.
extension UINavigationItem {
func addSettingButtonOnRight(){
let button = UIButton(type: .Custom)
button.setTitle("setting", forState: .Normal)
button.titleLabel?.font = UIFont.systemFontOfSize(15.0)
button.layer.cornerRadius = 5
button.backgroundColor = UIColor.grayColor()
button.frame = CGRect(x: 0, y: 0, width: 100, height: 25)
button.addTarget(self, action: #selector(gotSettingPage), forControlEvents: UIControlEvents.TouchUpInside)
let barButton = UIBarButtonItem(customView: button)
self.rightBarButtonItem = barButton
}
func gotSettingPage(){
}
}
And call it from viewDidLoad()
self.navigationItem.addSettingButtonOnRight()
for Swift 4 add in viewDidLoad
:
navigationItem.rightBarButtonItem = UIBarButtonItem(
barButtonSystemItem: UIBarButtonSystemItem.add,
target: self,
action: #selector(addTransaction)
)
In Swift 3, you can add UIBarButtonItem like that,
let addButton = UIBarButtonItem(image:UIImage(named:"your_icon_name"), style:.plain, target:self, action:#selector(YourControllerName.buttonAction(_:)))
addButton.tintColor = UIColor.white
self.navigationItem.rightBarButtonItem = addButton
And handle button action like that,
func buttonAction(_ sender: UIBarButtonItem) {
}
Hope it helps.
Make a UIBarButtonItem:
let rightButton: UIBarButtonItem = UIBarButtonItem(title: "Done", style: UIBarButtonItemStyle.done, target: self, action: #selector(LocationViewController.doneButtonClicked(_:)))
Add to NavigationItem:
self.navigationItem.rightBarButtonItem = rightButton
Associated function:
func doneButtonClicked(_ button:UIBarButtonItem!){
print("Done clicked")
}