The context of my problem is in network programming. Say I want to send messages over the network between two programs. For simplicity, let's say messages look like this, and byte-order is not a concern. I want to find a correct, portable, and efficient way to define these messages as C structures. I know of four approaches to this: explicit casting, casting through a union, copying, and marshaling.
struct message {
uint16_t logical_id;
uint16_t command;
};
Explicit Casting:
void send_message(struct message *msg) {
uint8_t *bytes = (uint8_t *) msg;
/* call to write/send/sendto here */
}
void receive_message(uint8_t *bytes, size_t len) {
assert(len >= sizeof(struct message);
struct message *msg = (struct message*) bytes;
/* And now use the message */
if (msg->command == SELF_DESTRUCT)
/* ... */
}
My understanding is that send_message
does not violate aliasing rules, because a byte/char pointer may alias any type. However, the converse is not true, and so receive_message
violates aliasing rules and thus has undefined behavior.
Casting Through a Union:
union message_u {
struct message m;
uint8_t bytes[sizeof(struct message)];
};
void receive_message_union(uint8_t *bytes, size_t len) {
assert(len >= sizeof(struct message);
union message_u *msgu = bytes;
/* And now use the message */
if (msgu->m.command == SELF_DESTRUCT)
/* ... */
}
However, this seems to violate the idea that a union only contains one of its members at any given time. Additionally, this seems like it could lead to alignment issues if the source buffer isn't aligned on a word/half-word boundary.
Copying:
void receive_message_copy(uint8_t *bytes, size_t len) {
assert(len >= sizeof(struct message);
struct message msg;
memcpy(&msg, bytes, sizeof msg);
/* And now use the message */
if (msg.command == SELF_DESTRUCT)
/* ... */
}
This seems guaranteed to produce the correct result, but of course I would greatly prefer to not have to copy the data.
Marshaling
void send_message(struct message *msg) {
uint8_t bytes[4];
bytes[0] = msg.logical_id >> 8;
bytes[1] = msg.logical_id & 0xff;
bytes[2] = msg.command >> 8;
bytes[3] = msg.command & 0xff;
/* call to write/send/sendto here */
}
void receive_message_marshal(uint8_t *bytes, size_t len) {
/* No longer relying on the size of the struct being meaningful */
assert(len >= 4);
struct message msg;
msg.logical_id = (bytes[0] << 8) | bytes[1]; /* Big-endian */
msg.command = (bytes[2] << 8) | bytes[3];
/* And now use the message */
if (msg.command == SELF_DESTRUCT)
/* ... */
}
Still have to copy, but now decoupled from the representation of the struct. But now we need be explicit with the position and size of each member, and endian-ness is a much more obvious issue.
Related info:
What is the strict aliasing rule?
Aliasing array with pointer-to-struct without violating the standard
When is char* safe for strict pointer aliasing?
http://blog.llvm.org/2011/05/what-every-c-programmer-should-know.html
Real World Example
I've been looking for examples of networking code to see how this situation is handled elsewhere. The light-weight ip has a few similar cases. In the udp.c file lies the following code:
/**
* Process an incoming UDP datagram.
*
* Given an incoming UDP datagram (as a chain of pbufs) this function
* finds a corresponding UDP PCB and hands over the pbuf to the pcbs
* recv function. If no pcb is found or the datagram is incorrect, the
* pbuf is freed.
*
* @param p pbuf to be demultiplexed to a UDP PCB (p->payload pointing to the UDP header)
* @param inp network interface on which the datagram was received.
*
*/
void
udp_input(struct pbuf *p, struct netif *inp)
{
struct udp_hdr *udphdr;
/* ... */
udphdr = (struct udp_hdr *)p->payload;
/* ... */
}
where struct udp_hdr
is a packed representation of a udp header and p->payload
is of type void *
. Going on my understanding and this answer, this is definitely [edit- not] breaking strict-aliasing and thus has undefined behavior.