Whats the best way to mimic the bouncing animation from the UIAlertView on the iPhone? Is there some built-in mechanism for this? The UIAlertView itself won't work for my needs.
I looked into animation curves but from what I can tell the only ones they provide are easeIn, easeOut, and linear.
You can use 2 animations, one to pop up to very large, and the other one to rescale back to normal size.
(This is the approach use by UIAlertView
internally.)
Alternatively, you can use the lower-level CAAnimation
and use +[CAMediaTimingFunction functionWithControlPoints::::]
to make your own curve.
UIAlertView uses a more sophisticated animation:
- scale to larger than 100%
- scale to smaller than 100%
- scale to 100%
Here's an implementation using a CAKeyFrameAnimation
:
view.alpha = 0;
[UIView animateWithDuration:0.1 animations:^{view.alpha = 1.0;}];
CAKeyframeAnimation *bounceAnimation = [CAKeyframeAnimation animationWithKeyPath:@"transform.scale"];
bounceAnimation.values = @[@0.01f, @1.1f, @0.8f, @1.0f];
bounceAnimation.keyTimes = @[@0.0f, @0.5f, @0.75f, @1.0f];
bounceAnimation.duration = 0.4;
[view.layer addAnimation:bounceAnimation forKey:@"bounce"];
I investigated how animations are added to UIAlertView
's layer by swizzling -[CALayer addAnimation:forKey:]
. Here are the values I got for the scale transform animations it performs:
0.01f -> 1.10f -> 0.90f -> 1.00f
with durations
0.2s, 0.1s, 0.1s
.
All the animations use an ease in/ease out timing function. Here is a CAKeyframeAnimation
that encapsulates this logic:
CAKeyframeAnimation *bounceAnimation = [CAKeyframeAnimation animationWithKeyPath:@"transform"];
bounceAnimation.fillMode = kCAFillModeBoth;
bounceAnimation.removedOnCompletion = YES;
bounceAnimation.duration = 0.4;
bounceAnimation.values = @[
[NSValue valueWithCATransform3D:CATransform3DMakeScale(0.01f, 0.01f, 0.01f)],
[NSValue valueWithCATransform3D:CATransform3DMakeScale(1.1f, 1.1f, 1.1f)],
[NSValue valueWithCATransform3D:CATransform3DMakeScale(0.9f, 0.9f, 0.9f)],
[NSValue valueWithCATransform3D:CATransform3DIdentity]];
bounceAnimation.keyTimes = @[@0.0f, @0.5f, @0.75f, @1.0f];
bounceAnimation.timingFunctions = @[
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
I believe UIAlertView
also performs a simple opacity animation from 0.0f
to 1.0f
over the total duration of the transform animation (0.4
).
Here's how I did it for an app I'm working on. The effect I was going for was bouncing when you pressed the view. Experiment with the values to suit your taste and the desired speed of the effect.
- (void) bounceView:(UIView*)bouncer
{
// set duration to whatever you want
float duration = 1.25;
// use a consistent frame rate for smooth animation.
// experiment to your taste
float numSteps = 15 * duration;
// scale the image up and down, halving the distance each time
[UIView animateKeyframesWithDuration:duration
delay:0
options:UIViewKeyframeAnimationOptionCalculationModeCubic
animations:^{
float minScale = 0.50f; // minimum amount of shrink
float maxScale = 1.75f; // maximum amount of grow
for(int i = 0; i< numSteps*2; i+=2)
{
// bounce down
[UIView addKeyframeWithRelativeStartTime:duration/numSteps * i
relativeDuration:duration/numSteps
animations:^{
bouncer.layer.transform = CATransform3DMakeScale(minScale, minScale, 1);
}];
// bounce up
[UIView addKeyframeWithRelativeStartTime:duration/numSteps * (i+1)
relativeDuration:duration/numSteps
animations:^{
bouncer.layer.transform = CATransform3DMakeScale(maxScale, maxScale, 1);
}];
// cut min scale halfway to identity
minScale = minScale + (1.0f - minScale) / 2.0f;
// cut max scale halfway to identity
maxScale = 1.0f + (maxScale - 1.0f) / 2.0f;
}
} completion:^(BOOL finished) {
// quickly smooth out any rounding errors
[UIView animateWithDuration:0.5*duration/numSteps animations:^{
bouncer.layer.transform = CATransform3DIdentity;
}];
}];
}