I need to manage CPU-heavy multitaskable jobs in an interactive application. Just as background, my specific application is an engineering design interface. As a user tweaks different parameters and options to a model, multiple simulations are run in the background and results displayed as they complete, likely even as the user is still editing values. Since the multiple simulations take variable time (some are milliseconds, some take 5 seconds, some take 10 minutes), it's basically a matter of getting feedback displayed as fast as possible, but often aborting jobs that started previously but are now no longer needed because of the user's changes have already invalidated them. Different user changes may invalidate different computations so at any time I may have 10 different simulations running. Somesimulations have multiple parts which have dependencies (simulations A and B can be seperately computed, but I need their results to seed simulation C so I need to wait for both A and B to finish first before starting C.)
I feel pretty confident that the code-level method to handle this kind of application is some kind of multithreaded job queue. This would include features of submitting jobs for execution, setting task priorities, waiting for jobs to finish, specifying dependencies (do this job, but only after job X and job Y have finished), canceling subsets of jobs that fit some criteria, querying what jobs remain, setting worker thread counts and priorities, and so on. And multiplatform support is very useful too.
These are not new ideas or desires in software, but I'm at the early design phase of my application where I need to make a choice about what library to use for managing such tasks. I've written my own crude thread managers in the past in C (I think it's a rite of passage) but I want to use modern tools to base my work on, not my own previous hacks.
The first thought is to run to OpenMP but I'm not sure it's what I want. OpenMP is great for parallelizing at a fine level, automatically unrolling loops and such. While multiplatform, it also invades your code with #pragmas. But mostly it's not designed for managing large tasks.. especially cancelling pending jobs or specifying dependencies. Possible, yes, but it's not elegant.
I noticed that Google Chrome uses such a job manager for even the most trivial tasks. The design goal seems to be to keep the user interaction thread as light and nimble as possible, so anything that can get spawned off asynchronously, should be. From looking at the Chrome source this doesn't seem to be a generic library, but it still is interesting to see how the design uses asynchronous launches to keep interaction fast. This is getting to be similar to what I'm doing.
There are a still other options:
Surge.Act: a Boost-like library for defining jobs. It builds on OpenMP, but does allow chaining of dependencies which is nice. It doesn't seem to feel like it's got a manager that can be queried, jobs cancelled, etc. It's a stale project so it's scary to depend on it.
Job Queue is quite close to what I'm thinking of, but it's a 5 year old article, not a supported library.
Boost.threads does have nice platform independent synchronization but that's not a job manager. POCO has very clean designs for task launching, but again not a full manager for chaining tasks. (Maybe I'm underestimating POCO though).
So while there are options available, I'm not satisfied and I feel the urge to roll my own library again. But I'd rather use something that's already in existence. Even after searching (here on SO and on the net) I haven't found anything that feels right, though I imagine this must be a kind of tool that is often needed, so surely there's some community library or at least common design.
On SO there's been some posts about job queues, but nothing that seems to fit.
My post here is to ask you all what existing tools I've missed, and/or how you've rolled your own such multithreaded job queue.
We had to build our own job queue system to meet requirements similar to yours ( UI thread must always respond within 33ms, jobs can run from 15-15000ms ), because there really was nothing out there that quite met our needs, let alone was performant.
Unfortunately our code is about as proprietary as proprietary gets, but I can give you some of the most salient features:
- We start up one thread per core at the beginning of the program. Each pulls work from a global job queue. Jobs consist of a function object and a glob of associated data (really an elaboration on a func_ptr and void *). Thread 0, the fast client loop, isn't allowed to work on jobs, but the rest grab as they can.
- The job queue itself ought to be a lockless data structure, such as a lock-free singly linked list (Visual Studio comes with one). Avoid using a mutex; contention for the queue is surprisingly high, and grabbing mutexes is costly.
Pack up all the necessary data for the job into the job object itself -- avoid having pointer from the job back into the main heap, where you'll have to deal with contention between jobs and locks and all that other slow, annoying stuff. For example, all the simulation parameters should go into the job's local data blob. The results structure obviously needs to be something that outlives the job: you can deal with this either by a) hanging onto the job objects even after they've finished running (so you can use their contents from the main thread), or b) allocating a results structure specially for each job and stuffing a pointer into the job's data object. Even though the results themselves won't live in the job, this effectively gives the job exclusive access to its output memory so you needn't muss with locks.
Actually I'm simplifying a bit above, since we need to choreograph exactly which jobs run on which cores, so each core gets its own job queue, but that's probably unnecessary for you.
I rolled my own, based on Boost.threads. I was quite surprised by how much bang I got from writing so little code. If you don't find something pre-made, don't be afraid to roll your own. Between Boost.threads and your experience since writing your own, it might be easier than you remember.
For premade options, don't forget that Chromium is licensed very friendly, so you may be able to roll your own generic library around its code.
Microsoft is working on a set of technologies for the next Version of Visual Studio 2010 called the Concurrency Runtime, the Parallel Pattern Library and the Asynchronous Agents Library which will probably help. The Concurrency Runtime will offer policy based scheduling, i.e. allowing you to manage and compose multiple scheduler instances (similar to thread pools but with affinitization and load balancing between instances), the Parallel Pattern Library will offer task based programming and parallel loops with an STL like programming model. The Agents library offers an actor based programming model and has support for building concurrent data flow pipelines, i.e. managing those dependencies described above. Unfortunately this isn't released yet, so you can read about it on our team blog or watch some of the videos on channel9 there is also a very large CTP that is available for download as well.
If you're looking for a solution today, Intel's Thread Building Blocks and boost's threading library are both good libraries and available now. JustSoftwareSolutions has released an implementation of std::thread which matches the C++0x draft and of course OpenMP is widely available if you're looking at fine-grained loop based parallelism.
The real challenge as other folks have alluded to is to correctly identify and decompose work into tasks suitable for concurrent execution (i.e. no unprotected shared state), understand the dependencies between them and minimize the contention that can occur on bottlenecks (whether the bottleneck is protecting shared state or ensuring the dispatch loop of a work queue is low contention or lock-free)... and to do this without scheduling implementation details leaking into the rest of your code.
-Rick
Would something like threadpool be useful to you? It's based on boost::threads and basically implements a simple thread task queue that passes worker functions off to the pooled threads.
You might want to look at Flow-Based Programming - it is based on data chunks streaming between asynchronous components. There are Java and C# versions of the driver, plus a number of precoded components. It is intrinsically multithreaded - in fact the only single-threaded code is within the components, although you can add timing constraints to the standard scheduling rules. Although it may be at too fine-grained a level for what you need, there may be stuff here you can use.
Take a look at boost::future (but see also this discussion and proposal) which looks like a really nice foundation for parallelism (in particular it seems to offer excellent support for C-depends-on-A-and-B type situations).
I looked at OpenMP a bit but (like you) wasn't convinced it would work well for anything but Fortran/C numeric code. Intel's Threading Building Blocks looked more interesting to me.
If it comes to it, it's not too hard to roll your own on top of boost::thread.
[Explanation: a thread farm (most people would call it a pool) draws work from a thread-safe queue of functors (tasks or jobs). See the tests and benchmark for examples of use. I have some extra complication to (optionally) support tasks with priorities, and the case where executing tasks can spawn more tasks into the work queue (this makes knowing when all the work is actually completed a bit more problematic; the references to "pending" are the ones which can deal with the case). Might give you some ideas anyway.]
You may like to look at Intel Thread Building Blocks. I beleave it does what you want and with version 2 it's Open Source.
There's plenty of distributed resource managers out there. The software that meets nearly all of your requirements is Sun Grid Engine. SGE is used on some of the worlds largest supercomputers and is in active development.
There's also similar solutions in Torque, Platform LSF, and Condor.
It sounds like you may want to roll your own but there's plenty of functionality in all of the above.
I don't know if you're looking for a C++ library (which I think you are), but Doug Lea's Fork/Join framework for Java 7 is pretty nifty, and does exactly what you want. You'd probably be able to implement it in C++ or find a pre-implemented library.
More info here:
http://artisans-serverintellect-com.si-eioswww6.com/default.asp?W1
A little late to the punch perhaps, but take a look also at ThreadWeaver:
http://en.wikipedia.org/wiki/ThreadWeaver