At the risk of people not being happy with me again, I will post the code that I already have. Please look at the comments and let me know where I am going wrong.
Yes this is homework, yes I have watched videos and looked at our book (JavaScript by Example) which is a horrible book by the way. I have tried to e-mail my teacher but I get nothing back. This is a 5 week intro to JavaScript class and I am obviously not understanding any of it.
// create an array named imagesArray that contains the seven image file names: dog.jpg, fox.jpg, mouse.jpg, alligator.jpg, fish.jpg, parrot.jpg and cat.jpg
imagesArray = new Array(7);
imagesArray[0] = new Image();
imagesArray[0].src = new "dog.jpg";
imagesArray[1] = new Image();
imagesArray[1].src = new "fox.jpg";
imagesArray[2] = new Image();
imagesArray[2].src = new "mouse.jpg";
imagesArray[3] = new Image();
imagesArray[3].src = new "alligator.jpg";
imagesArray[4] = new Image();
imagesArray[4].src = new "fish.jpg";
imagesArray[5] = new Image();
imagesArray[5].src = new "parrot.jpg";
imagesArray[6] = new Image();
imagesArray[6].src = new "cat.jpg";
function displayImage() {
var num = Math.floor(Math.random());
document.getElementById(imagesArray[num]);
}
// create a function named displayImage
// it should not have any values passed into it
// the statement block of the displayImage should have two statements
// the first statement should generate a random number in the range 0 to 6 (the subscript values of the image file names in the imagesArray)
// the second statement display the random image from the imagesArray array in the canvas image using the random number as the subscript value
// when you generate the random number you might want to use the following formula
// a random number * the number of images in the imagesArray (Hint use the appropriate Math method to generate a random number
// remember the subscript values of the array are 0 to 6 (seven elements) zero based array
// you will have to subtract 1 from the random number generated to account for the zero based array
// In the button tag below add an onClick event handler that calls the displayImage function
// do not pass any value to the displayImage function
<form name="imageForm">
<table border=3>
<tr>
<td>
<input type=button value="Display Random Image">
</td>
</tr>
<tr>
<td>
<img src="blank.jpg" name="canvas">
</td>
</tr>
</table>
</form>