EGL_BAD_MATCH with Droid/Droid 2

2019-01-29 13:31发布

问题:

I've been testing my OpenGL ES 2 app on various phones. I've ran into a problem with the Droid and Droid 2. Every EGL config I try results in an EGL_BAD_MATCH.

I've tried many combinations of EGL configurations, including configurations that work on other phones, and every combination results in an EGL_BAD_MATCH.

Has anyone ran into this problem or know of any solutions?

Thanks

回答1:

I also had this problem on select Motorola and Samsung handsets. The problem is the phone reports a different pixel format than the surface is expecting. You need to setup the surface view with the appropriate pixel format for that phone, which is most likely PixelFormat.RGB565

Kevin



回答2:

It is not an issue of handsets types, this issue can be on any handset and i don't know weather this problem is related to pixelFormat. But, I have solved it by deleting current emulator and create new emulator. If you deploy application on your device then you have to reboot your device.