I am newbie to Monotouch and have added the following code to my SingleViewApplication. And you can see my controller code below, where I am trying to change the background after click of the button.
public partial class FirstViewAppViewController : UIViewController
{
public FirstViewAppViewController () : base ("FirstViewAppViewController", null)
{
}
UIButton buttonChangeColor;
private void CreateButton (){
RectangleF viewFrame = this.View.Frame;
RectangleF buttonFrame = new RectangleF (10f, viewFrame.Bottom -
200f, viewFrame.Width - 20f, 50f);
this.buttonChangeColor = UIButton.FromType
(UIButtonType.RoundedRect);
this.buttonChangeColor.Frame = buttonFrame;
this.buttonChangeColor.SetTitle ("Tap to change view color",
UIControlState.Normal);
this.buttonChangeColor.SetTitle ("Changing color...",
UIControlState.Highlighted);
this.buttonChangeColor.TouchUpInside +=
this.buttonChangeColor_TouchUpInside;
this.View.AddSubview (this.buttonChangeColor);
}
bool isRed;
private void buttonChangeColor_TouchUpInside (object sender, EventArgs e){
if (this.isRed) {
this.View.BackgroundColor = UIColor.LightGray;
this.isRed = false;
} else {
this.View.BackgroundColor = UIColor.Red;
this.isRed = true;
}
}
public override void ViewDidLoad ()
{
base.ViewDidLoad ();
this.CreateButton();
// Perform any additional setup after loading the view, typically from a nib.
}
It looks fine to me, but I dont see the background color changing in simulator.
Any ideas? Thanks.
I am also face this problem but i solve this issue hope this code is help you
public static class SwapUIButtonColor
{
#region prop
public static UIButton PreviousButton {
get
{
return _previousButton
}
set
{
_previousButton = value;
}
}
public static UIButton CurrentButton
{
get
{
return _currentButton;
}
set
{
_currentButton = value;
}
}
public static bool SwapColor (UIButton sender, bool isPrevBakGraound)
{
if (isPrevBakGraound == false)
{
InitApplyColorBorder (sender);
SwapUIButtonColor.PreviousButton = sender;
return true;
}
else
{
if (SwapUIButtonColor.PreviousButton != sender)
{
InitApplyColorBorder (sender);
SwapUIButtonColor.CurrentButton = PreviousButton;
PreviousButton = sender;
SwapUIButtonColor.CurrentButton.Layer.BorderColor = (UIColor.Black).CGColor;
SwapUIButtonColor.CurrentButton.Layer.BorderWidth = 0f;
SwapUIButtonColor.CurrentButton.Layer.CornerRadius = 0f;
}
else if (SwapUIButtonColor.PreviousButton == sender)
{
InitApplyColorBorder (sender);
SwapUIButtonColor.PreviousButton = sender;
}
return true;
}
}
static void InitApplyColorBorder (UIButton sender)
{
sender.Layer.BorderColor = (UIColor.Red).CGColor;
sender.Layer.BorderWidth = 1.0f;
sender.Layer.CornerRadius = 10f;
}
Also from ViewDidload Method Call this above method on UIButton Click events
private bool isPrevBakGraound = false;
isPrevBakGraound = SwapUIButtonColor.SwapColor (btnReset, isPrevBakGraound);
Make sure your code is actually running in your eventHandler by adding a breakpoint or a console-output. If this works out, maybe you're just missing an "SetNeedsDisplay".
Try this:
private void buttonChangeColor_TouchUpInside (object sender, EventArgs e){
if (this.isRed) {
Console.WriteLine("isRed"); //Debug-Output
this.View.BackgroundColor = UIColor.LightGray;
this.isRed = false;
} else {
Console.WriteLine("isNotRed"); // Debug-Output
this.View.BackgroundColor = UIColor.Red;
this.isRed = true;
}
this.View.SetNeedsDisplay(); // Should force the View to redraw
}
This example was taken from one of the MonoTouch books and I had to convert the source code to work on the latest release for MonoTouch.
The original source was referring subView as
this.subView.BackgroundColor = UIColor.LightGray;
And in the process I failed to create an outlet for the view, i.e subView.
If there is no outlet created, the view can be accessed in the following fashion also
this.View.SubViews[0].BackgroundColor = UIColor.LightGray
and it fixed the problem.