Stretching and kerning type, not working in Storyb

2019-01-28 22:20发布

问题:

Here is a IBLabel which tracks / stretches the font.

It works perfectly in the build. But the change doesn't show live in Storyboard.

// UILabel, but you can set
// the tracking (that's the overall amount of space between all letters)
// and streching (actually squeeze or stretch the letters horizontally)
// Note: it's very common that typographers need you to adjust these.

import UIKit

@IBDesignable
class StyledLabel: UILabel
    {
    @IBInspectable var tracking:CGFloat = 0.8
    // values between about 0.7 to 1.3.  one means normal.

    @IBInspectable var stretching:CGFloat = -0.1
    // values between about -.5 to .5.  zero means normal.

    override func awakeFromNib()
        {
        let ats = NSMutableAttributedString(string: self.text!)
        let rg = NSRange(location: 0, length: self.text!.characters.count)

        ats.addAttribute(
            NSKernAttributeName, value:CGFloat(tracking), range:rg )

        ats.addAttribute(
            NSExpansionAttributeName, value:CGFloat(stretching), range:rg )

        self.attributedText = ats
        }
    }

Simulator on the right works perfect.

Does not actually show live on Storyboard (See on left).

Wild guess, am I missing an initialization func?

Or what could the problem be?


Note - set font size to fit height:

You may want to set the font size to fill the label frame on all devices. To save yo typing here's a class that does "point for height", tracking and stretching: https://stackoverflow.com/a/37277874/294884

回答1:

You should also put your code inside prepareForInterfaceBuilder(). It's called only in interface builder and not at runtime.

override func prepareForInterfaceBuilder() {
    let ats = NSMutableAttributedString(string: self.text!)
    let rg = NSRange(location: 0, length: self.text!.characters.count)

    ats.addAttribute(
        NSKernAttributeName, value:CGFloat(tracking), range:rg )

    ats.addAttribute(
        NSExpansionAttributeName, value:CGFloat(stretching), range:rg )

    self.attributedText = ats
}