Gain a huge bounty with this seemingly easy question that has no attention.
In modern iOS (2017),
here's actually the only way I know to save an image to the iOS photos system, and get the filename/path.
import UIKit
import Photos
func saveTheImage... () {
UIImageWriteToSavedPhotosAlbum(yourUIImage, self,
#selector(Images.image(_:didFinishSavingWithError:contextInfo:)),
nil)
}
func image(_ image: UIImage, didFinishSavingWithError error: NSError?, contextInfo: UnsafeRawPointer) {
guard error == nil else {
print("Couldn't save the image!")
return
}
doGetFileName()
}
func doGetFileName() {
let fo: PHFetchOptions = PHFetchOptions()
fo.sortDescriptors = [NSSortDescriptor(key: "creationDate", ascending: false)]
let r = PHAsset.fetchAssets(with: PHAssetMediaType.image, options: fo)
if let mostRecentThingy = r.firstObject {
PHImageManager.default().requestImageData(
for: mostRecentThingy,
options: PHImageRequestOptions(),
resultHandler: { (imagedata, dataUTI, orientation, info) in
if info!.keys.contains("PHImageFileURLKey") {
let path = info!["PHImageFileURLKey"] as! NSURL
print("Holy cow. The path is \(path)")
}
else { print("bizarre problem") }
})
}
else { print("unimaginable catastrophe") }
}
There are two problems with this:
1. WTH ?!?
2. It fails in racetrack conditions.
This is amazingly unwieldy, and it seems worrysome in a number of ways.
Is it really the way to go, today?
extension PHPhotoLibrary {
func save(imageData: Data, withLocation location: CLLocation?) -> Promise<PHAsset> {
var placeholder: PHObjectPlaceholder!
return Promise { fullfil, reject in
performChanges({
let request = PHAssetCreationRequest.forAsset()
request.addResource(with: .photo, data: imageData, options: .none)
request.location = location
placeholder = request.placeholderForCreatedAsset
}, completionHandler: { (success, error) -> Void in
if let error = error {
reject(error)
return
}
guard let asset = PHAsset.fetchAssets(withLocalIdentifiers: [placeholder.localIdentifier], options: .none).firstObject else {
reject(NSError())
return
}
fullfil(asset)
})
}
}
}
I think you can do this with PHPhotoLibrary
and PHObjectPlaceholder
.
You just saved image programmatically, so you can get the image from camera and save it with your path:
//save image in Document Derectory
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask,YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSLog(@"Get Path : %@",documentsDirectory);
//create Folder if Not Exist
NSError *error = nil;
NSString *dataPath = [documentsDirectory stringByAppendingPathComponent:@"/YourFolder"];
if (![[NSFileManager defaultManager] fileExistsAtPath:dataPath])
[[NSFileManager defaultManager] createDirectoryAtPath:dataPath withIntermediateDirectories:NO attributes:nil error:&error]; //Create folder
NSString *yourPhotoName=@"YourPhotoName";
NSString* path= [dataPath stringByAppendingString:[NSString stringWithFormat:@"/%@.png",yourPhotoName]];
NSData* imageData = UIImagePNGRepresentation(imageToSaved); //which got from camera
[imageData writeToFile:path atomically:YES];
imagePath = path;
NSLog(@"Save Image Path : %@",imagePath);
Maybe this is a different approach but here's what I'm doing in my app and I'm satisfied with it:
func saveImage(image: UIImage, name: String) {
var metadata = [AnyHashable : Any]()
let iptcKey = kCGImagePropertyIPTCDictionary as String
var iptcMetadata = [AnyHashable : Any]()
iptcMetadata[kCGImagePropertyIPTCObjectName as String] = name
metadata[iptcKey] = iptcMetadata
let library = ALAssetsLibrary()
library.writeImage(toSavedPhotosAlbum: image.cgImage, metadata: metadata) { url, error in
// etc...
}
}
If you don't want to use ALAssetsLibrary, you'll probably be interested in this answer.