I want to use the resolution file resolver to select a correct texture atlas for my app, so I createa RFR with a couple of resolutions:
Resolution _568x1136 = new Resolution(568, 1136, ".568x1136");
Resolution _1200x1920 = new Resolution(568, 1136, ".1200x1920");
ResolutionFileResolver resolver = new ResolutionFileResolver(new InternalFileHandleResolver(), _568x1136, _1200x1920);
manager = new AssetManager();
manager.setLoader(TextureAtlas.class, new TextureAtlasLoader(resolver));
Now I'm wondering, how do I name/place the files??????
I tried adding .1200x1920 and .568x1136 behind BOTH the .png and the .atlas (.png.568.1136, etc), but that didn't work.
I also tried using folders (parent/568x1136/file.atlas).
I try to load the atlas in the following manner:
manager.load("data/atlas/splashscreen/splashscreen.atlas", TextureAtlas.class); // First make sure the splash screen
manager.finishLoading(); // is loaded before loading anything
Assets.splashAtlas = manager.get("data/atlas/splashscreen/splashscreen.atlas", TextureAtlas.class); // else