I'm trying to learn OpenGL ES with the "OpenGL ES Training Course" (An OpenGL ES tutorial). I use OPENGL-ES 1.1 WINDOWS PC EMULATION with visual studio 2010. I'm trying to compile the 'hello triangle' program and get an error:
'WinMain': function cannot be overloaded
EDIT: I have only one definition of WinMain in the project: The one in the 'hello triangle' source code (which I didn't write).
Could anyone tell me what's going on?
It sounds like you have two definitions of WinMain
, or perhaps a prototype and a definition that disagree.
I had the problem too. It showed that I have overloaded the function:
My old text:
#include "windows.h"
int CALLBACK WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, long lpCmdLine, int nCmdShow)
{
}
and my new text:
int CALLBACK WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
With the new text it works
Try
int CALLBACK WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow){
// Your Code.
}
Instead Of
int WinMain(){
// Your Code.
}