I am learning kineticjs
through tutorials provided at http://www.html5canvastutorials.com, things are good and easy to understand but, I am having issue in understanding the getIntersection
function that i want to use among different objects while dragging
to detect collision / overlapping
objects.
As far as I have understood the example the getIntersection
function expects a position and checks if its intersecting with any other object or not..
Though I got them but with some issues.
I am unable to accomplish this..
Below is the code that I have tried up to now..
<script>
var stage = new Kinetic.Stage({
container: 'container',
width: 1000,
height: 500,
opacity: 0.5
});
var layer = new Kinetic.Layer();
var previous_position;
var new_position;
var collision = false;
var colors = ['red', 'orange', 'yellow', 'green', 'blue', 'purple'];
var yellowBox = null;
for(var n = 0; n < 6; n++) {
// anonymous function to induce scope
(function() {
var i = n;
if(n < 3){
y = 50;
x = i * 100 + i * 10;
}else{
y = 150;
x = (i - 3) * 100 + (i - 3) * 10 ;
if(n == 3){
x = 0;
}
}
var box = new Kinetic.Rect({
x: x,
y: y,
width: 100,
height: 50,
fill: colors[i],
stroke: 'black',
strokeWidth: 4,
draggable: true,
name: colors[i]
});
box.on('dragstart', function() {
previous_position = {
x: this.attrs.x,
y: this.attrs.y
};
});
box.on('dragend', function() {
if(collision){
//this.setPosition(previous_position);
layer.draw();
collision = false;
}else{
//this.setPosition(new_position);
layer.draw();
}
});
box.on("dragmove", function(evt) {
console.log(layer.children.length);
if(layer.children.length > 1){
console.log('dragging');
new_position = {x: this.attrs.x,
y: this.attrs.y};
// var posBL = {x: this.attrs.x,
// y: this.attrs.height + this.attrs.y};
// var posTR = {x: this.attrs.x + this.attrs.width,
// y: this.attrs.y};
var posBR = {x: this.attrs.x + this.attrs.width,
y: this.attrs.y + this.attrs.height };
var collisionTL = this.getStage().getIntersections(new_position);
// var collisionBL = this.getStage().getIntersections(posBL);
// var collisionTR = this.getStage().getIntersections(posTR);
// var collisionBR = this.getStage().getIntersections(posBR);
console.log(collisionTL);
console.log(collisionTL.shapes);
// if(collisionTL.length > 1 || collisionBL.length > 0 || collisionTR.length > 0 || collisionBR.length > 0){
if(collisionTL.length > 1){
console.log(collisionTL.shapes);
collision = true;
}else{ //if(collisionBR.length > 0){
collision = true;
}
// for(i=0; i < collision.length; i++){
// // console.log(collision[i]._id);
// }
}
});
if(colors[i] === 'yellow') {
yellowBox = box;
}
layer.add(box);
})();
}
stage.add(layer);
</script>
in the dragmove
event you guyz can see I get the four corner positions of the dragging box {commented right now} and with this I was able to detect the overlap / collision but it has 2 issues:
1. very slow with only 3 objects in my test
2. if non of the corner points intersect it didn't fire the collision stuff {for this one box can be bigger so it can cover the other entirely}
I would highly apreciate if anyone can please help me accomplish this stuff..
[A] Any object dragging if by any mean overlaps any other object I want it to show collision.
[B] If possible make getIntersection
to work on a particular layer group whichever is possible
[C] any other workaround beside kineticJS
to accomplish the above task
Regards