I'm creating a class which is supposed to be able to be used with an array of any type of number (float, int, etc), so here is one method I have:
// T extends Number
public synchronized T[] average() {
Number[] ret = new Number[queue[0].length];
for (int i = 0; i < ret.length; ++i) {
for (int j = 0; j < size; ++j) {
ret[i] += queue[j][i]; // WTF ERROR?!
}
ret[i] /= size; // WTF ERROR?!
}
return (T[])ret;
}
Except this won't compile because "Number" doesn't implement the "+=" or "/=" operators. Event worse, java's Number class doesn't implement even the most basic operators like "+" or "-"! How can I make a method which returns the average of an array of Numbers if java won't let me compile it because it thinks that numbers can't be added?!?!
You're misunderstanding the way numbers work in Java. The Number
class is the superclass of numeric wrapper classes (Integer
, Float
, etc.) useful for representing primitive types (int
, float
, etc.) as objects, but it does not work with the usual arithmetic operators.
If you intend to use the arithmetic operators, then use primitive types. If you need to build a "generic" method that works for all numeric data types, you have no choice but to build several overloaded versions of the same method, one for each data type, for example:
public float[] average(float[][] queue) {...}
public double[] average(double[][] queue) {...}
Also be aware that code like this appears to work for wrapper types:
Integer i = 0;
i += 1;
System.out.println(i);
... But under the hood, Java is automatically boxing and unboxing the Integer
, since the +=
operator only works for primitive types. It works because we're explicitly indicating that the number is an Integer
, but it won't work for a Number
, since Java needs to know exactly what type of number it's dealing with for performing the boxing/unboxing.
You need to convert your numbers to primitive types, and then the arithmetic operators will work. You will notice that Number
does have doubleValue
, intValue
, etc....
or alternatively, you can convert to BigDecimal
, and use the arithmetic methods defined on that class (not +
,-
, etc, but add
, multiply
, etc....). This method will be more accurate (if you need the best accuracy, use BigDecimal
) since floats and doubles only represent a discrete set of numeric values. Keep in mind that BigDecimals are immutable, so you always need to assign the result of an operation to a reference.
I think this is what you want
public synchronized average() {
double ret = new double[queue[0].length];
for (int i = 0; i < ret.length; ++i) {
for (int j = 0; j < size; ++j) {
ret[i] += queue[j][i];
}
ret[i] /= size;
}
return ret;
}
Sadly, you can't. Arithmetic operators work only on primitive types (and thanks to autoboxing and autounboxing on their wrappers). You have to override the given method for all the primitive types that you require the method to work on, as is done in many JDK classes.
In Java, the arithmetic operators will only work on primitive types. The problem here is that Java has class representations of these primitive types, and the switch from one to another is generally implicit, via the feature known as autoboxing.
In this case you will need to implement methods for the types of arithmetic operations you need, possibly having to create overloaded methods for every possible numeric type passed in for every operation.
Since every possible byte
, short
, char
, int
, float
, double
can be represented as a double
its is much more efficient (as its a primitive instead of any object) and simpler to use double
instead of Number
You would need specific types if you need long
accurately or BigDecimal or BigInteger.
public int showAllNum(Number i, Number j) {
return (int) (i.doubleValue()+j.doubleValue());
}