According to "CUDA C Programming Guide", a constant memory access benefits only if a multiprocessor constant cache is hit (Section 5.3.2.4)1. Otherwise there can be even more memory requests for a half-warp than in case of the coalesced global memory read. So why the constant memory size is limited to 64 KB?
One more question in order not to ask twice. As far as I understand, in the Fermi architecture the texture cache is combined with the L2 cache. Does texture usage still make sense or the global memory reads are cached in the same manner?
1Constant Memory (Section 5.3.2.4)
The constant memory space resides in device memory and is cached in the constant cache mentioned in Sections F.3.1 and F.4.1.
For devices of compute capability 1.x, a constant memory request for a warp is first split into two requests, one for each half-warp, that are issued independently.
A request is then split into as many separate requests as there are different memory addresses in the initial request, decreasing throughput by a factor equal to the number of separate requests.
The resulting requests are then serviced at the throughput of the constant cache in case of a cache hit, or at the throughput of device memory otherwise.