Problem that occupied me for last 7 days is implementation of live video streaming from android to WowzaMediaEngine.
I have started my research on official Wowza pages and i was thrilled with existance of GoCoderSDK library for android and IOS. "Small" problem is the price (10k first year, 2k annually) and since i am building application for "small" client, i have tried other libraries:
libstreaming is ok, in my opinion ugly coded (no hard feelings), with plenty of bugs to fix, but with quite complicated techniques (well done on those). I've tested on Nexus 5 marshmallow and it worked after a while by using MediaCodec and low video resolution. Increasing resolution would switch to MediaRecorder which is mostly not working. On KitKat device, i was not able to start it at all. After 3-4 days of fixes implementation i've give up. Lib seams not to be maintained anymore
Media Broadcasting Library looks promising but have'nt tried it. Really expensive. 500$/month is simple too much in my opinion.
KickFlip is pretty coded, looks nice, great features and they have removed support for RTMP/RTSP. Tried to revert support and failed.
RealTimeLibs price is acceptable. Installed Broadcast ME (demo app) from PlayStore, unable to initiate stream. Demo app is constantly crashing. Discouraged, have'nt tried to contact them.
What to do, to buy GoCoderSDK, to rewrite libstreaming library (since i had the best results with it) or to write my own solution (dont know how much time it would take). Huge multimedia experience is required (which i dont have)?