I use Boost.Serialization to serialize a std::map. The code looks like this
void Dictionary::serialize(std::string & buffer)
{
try {
std::stringstream ss;
boost::archive::binary_oarchive archive(ss);
archive << dict_;
buffer = ss.str();
} catch (const std::exception & ex) {
throw DictionaryException(ex.what());
}
}
void Dictionary::deserialize(const char * const data, int length)
{
try {
namespace io = boost::iostreams;
io::array_source source(data, length);
io::stream<io::array_source> in(source);
boost::archive::binary_iarchive archive(in);
archive >> dict_;
} catch (const std::exception & ex) {
throw DictionaryException(ex.what());
}
}
I compiled and tested the code on a Mac Snow Leopard and on Ubuntu Lucid 10.04. There is Boost 1.40 on both systems. On the Mac I built the code myself. On the Ubuntu box I got the binaries via aptitude.
Problem: When I serialize the map on the Mac I can't deserialize it on the Ubuntu box. I get an invalid signature exception if I try.
try using a text_iarchive
and text_oarchive
instead of binary archives. From the documentation
In this tutorial, we have used a
particular archive class -
text_oarchive for saving and
text_iarchive for loading. text
archives render data as text and are
portable across platforms. In addition
to text archives, the library includes
archive class for native binary data
and xml formatted data. Interfaces to
all archive classes are all identical.
Once serialization has been defined
for a class, that class can be
serialized to any type of archive.
boost:archive::binary_xarchive are currently not portable
With my interpretation that means that there can be differences on different platforms. The text archives gives you the same input/output behaviour on all systems.
Also there is a related TODO entry which tries to solve the portability issue of the binary archives: TODO Entry
The performance with text_archives is magnitudes slower than binary_archive. If performance is your thing, you may try out an unofficial portable binary archive eos_portable_archive
. I've used it to serialize data across 32 bit and 64 bit on Windows with success. You may give it a go.
Just need to put the files in your serialization directory. The files there are not up to date with the latest boost version (1.44.0) but you just need to make 2 very trivial adjustments to make it work (your compiler will tell you with very obvious error message).
I agree with the answers, but wanted to add a clarifying note. You might think this is an annoying oversight, but in fact coming up with and implementing a portable binary format is not such a trivial task. The only standard that I'm aware of that effectively tackles the problem in binary is ASN.1.
XML pruports to tackle the same problem, but generally does it in text. There's a piggyback standard for XML called Fast Infoset that allows XML to encode the data in binary form instead, but it uses ASN.1.