How to handle incorrect values in a constructor?

2019-01-25 02:31发布

问题:

Please note that this is asking a question about constructors, not about classes which handle time.

Suppose I have a class like this:

class Time
{
protected:
    unsigned int m_hour;
    unsigned int m_minute;
    unsigned int m_second;
public:
    Time(unsigned int hour, unsigned int minute, unsigned int second);
};

While I would want a to be constructed successfully, I would want the constructor of b to fail.

Time a = Time(12,34,56);
Time b = Time(12,34,65); // second is larger than 60

However, this is not possible, because constructors do not return any values and will always succeed.

How would the constructor tell the program that it is not happy? I have thought of a few methods:

  1. have the constructor throw an exception, and have handlers in the calling function to handle it.
  2. have a flag in the class and set it to true only if the values are acceptable by the constructor, and have the program check the flag immediately after construction.
  3. have a separate (probably static) function to call to check the input parameters immediately before calling the constructor.
  4. redesign the class so that it can be constructed from any input parameters.

Which of these methods is most common in industry? Or is there anything I may have missed?

回答1:

The typical solution is to throw an exception.

The logic behind that is the following: the constructor is a method that transforms a chunk of memory into a valid object. Either it succeeds (finishes normally) and you have a valid object or you need some non-ignorable indicator of a problem. Exceptions are the only way to make the problem non-ignorable in C++.



回答2:

Another alternative, for completeness:

  • Redesign the interface so that invalid values are "impossible"

In your "Time" class, for example, you could have:

class Time{
public:
    Time(Hours h, Minutes m, Seconds s);
//...
};

Hours, Minutes and Seconds being bounded values. For example, with the (not yet)Boost Constrained Value library:

typedef bounded_int<unsigned int, 0, 23>::type Hours;
typedef bounded_int<unsigned int, 0, 59>::type Minutes;
typedef bounded_int<unsigned int, 0, 59>::type Seconds;


回答3:

Normally I'd say (1). But if you find that callers are all surrounding the construction with try/catch, then you can provide the static helper function in (3) as well, since with a bit of preparation the exception can be made impossible.

There is another option, although it has significant consequences for coding style so should not be adopted lightly,

5) Don't pass the parameters into the constructor:

class Time
{
protected:
    unsigned int m_hour;
    unsigned int m_minute;
    unsigned int m_second;
public:
    Time() : m_hour(0), m_minute(0), m_second(0) {}
    // either return success/failure, or return void but throw on error,
    // depending on why the exception in constructor was undesirable.
    bool Set(unsigned int hour, unsigned int minute, unsigned int second);
};

It's called two-phase construction, and is used precisely in situations where it is undesirable or impossible for constructors to throw exceptions. Code using nothrow new, to be compiled with -fno-exceptions, is probably the classic case. Once you get used to it, it is slightly less annoying than you might at first think.



回答4:

There is one more possible way. I am not saying this is in any way preferred, only adding it for completeness:

Create a factory function that creates an instance of your class on the heap, and returns a null pointer if the creation fails.

This is not really appropriate with valuetype-like objects as dates, but there might be useful applications.



回答5:

"Exception thrown from a C'tor" is not a four-letter word. If an object can not be created correctly, the C'tor should fail, because you'd rather fail in construction than having an invalid object.



回答6:

Typically you'd have a private/protected constructor and a public static factory method to create the Time object. It is not a good idea to throw an exception from a constructor because it wreaks havoc on inheritance. This way your factory method can throw an exception if needed.



回答7:

  • have the constructor throw an exception, and have handlers in the calling function to handle it.

Yes. Design by Contract and leave the precondition checking on, and in case of failure, throw an exception. No invalid times anymore.

  • have a flag in the class and set it to true only if the values are acceptable by the constructor, and have the program check the flag immediately after construction.

Maybe. Acceptable in complex cases but again, throw if your checking fails.

  • have a separate (probably static) function to call to check the input parameters immediately before calling the constructor.

Maybe. This is about telling whether input data are correct or not, and may be useful if telling that is nontrivial, but see above for how to react in case of invalid data.

  • redesign the class so that it can be constructed from any input parameters.

No. You would basically defer the problem.



回答8:

Just to elaborate a bit on the answers given by onebyone and Timbo. When people discuss the use of exceptions, usually someone eventually says: "Exceptions should be used in exceptional situations."

As you can tell from the most of the answers here, if a constructor fails then the correct response is to throw an exception. However, in your case, it is not necessarily that you cannot create the object, it's more that you don't want to create it.

Where the values are being read from an external source (eg. a file or a stream) there is a good chance that invalid values will be received and in that case, then it's not really an exceptional situation.

Personally, I would lean towards validating the arguments before constructing the time object (something like Timbo's answer) and I would then have an assertion in the constructor to verify that they arguments are valid.

In the case that your constructor needs a resource (eg. allocates memory) then that, IMHO, would be closer to an exceptional situation and so you would then throw an exception.



回答9:

I don't think you have much choice.

If you got invalid input you can't do much than signal to the caller than it is invalid. You can then use exception or error code.

Error code in a constructor would need to be passed as a reference parameter and as such would look very akward.

You could try to find how you could validate the inputs at the source. Why are you getting invalid input exactly? How can the input be invalid, etc.

An example for your date class would be to force the user (user of your program) to enter a valid date only (by forcing him to enter it in a calendar type GUI, for example).

You could also try to create a method in your class to handle input validation.

With that, the user (programmer this time) can either call it before construction and be sure that the call will not fail or fall back on exception if the user did not validate it.

If performance is important and you do not want to call the validate function twice (user call it, then in the constructor), I think you could use the named constructor idiom to have a CheckedConstructor and an UncheckedConstructor.

This is beginning to be architectural overdoing though, I think.

In the end, it would depend on the class and use case.



回答10:

First one is the best, exceptions are the best way to inform the class users about the errors.

it is not recommended another way because if the constructor returns without erros, it means you have constructed an object correctly and you can use it anywhere



回答11:

Consider a factory-like pattern for generating time objects:

static bool Time::CreateTime(int hour, int min, int second, Time *time) {
  if (hour <= 12 && hour >= 0 && min < 60 && min >= 0 && 
      second < 60 && second >= 0)  {
     Time t(hour, min, second);
     *time = t;
     return true;
  }
  printf("Your sense of time seems to be off");
  return false;
}

Time t;
if (Time::CreateTime(6, 30, 34, &t)) {
  t.time(); // :)
} else {
  printf("Oh noes!");
  return;
}

This makes the assumption that Time has:

  • a default constructor
  • a copy constructor
  • a copy assignment operator