Does anyone know how to crop an image\bitmap to a circle? I can not find any solution, sorry ..
问题:
回答1:
Romain Guy, formerly an engineer on the Android team at Google, posted an excellent article on drawing images with rounded corners. This idea could be easily extended to a circle, for example, by changing the rounded rectangle radius so that it creates a complete circle.
From the article:
To generate the rounded images I simply wrote a custom
Drawable
that draws a rounded rectangle usingCanvas.drawRoundRect()
. The trick is to use aPaint
with aBitmapShader
to fill the rounded rectangle with a texture instead of a simple color. Here is what the code looks like:BitmapShader shader; shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); Paint paint = new Paint(); paint.setAntiAlias(true); paint.setShader(shader); RectF rect = new RectF(0.0f, 0.0f, width, height); // rect contains the bounds of the shape // radius is the radius in pixels of the rounded corners // paint contains the shader that will texture the shape canvas.drawRoundRect(rect, radius, radius, paint);
回答2:
For having rounded corners for ImageView, convert your image into bitmap and then try following code :
private Bitmap getRoundedCroppedBitmap(Bitmap bitmap) {
int widthLight = bitmap.getWidth();
int heightLight = bitmap.getHeight();
Bitmap output = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(),Config.ARGB_8888);
Canvas canvas = new Canvas(output);
Paint paintColor = new Paint();
paintColor.setFlags(Paint.ANTI_ALIAS_FLAG);
RectF rectF = new RectF(new Rect(0, 0, widthLight, heightLight));
canvas.drawRoundRect(rectF, widthLight / 2 ,heightLight / 2,paintColor);
Paint paintImage = new Paint();
paintImage.setXfermode(new PorterDuffXfermode(Mode.SRC_ATOP));
canvas.drawBitmap(bitmap, 0, 0, paintImage);
return output;
}
回答3:
Class:
public Bitmap getRoundedShape(Bitmap scaleBitmapImage) {
int targetWidth = 50;
int targetHeight = 50;
Bitmap targetBitmap = Bitmap.createBitmap(targetWidth,
targetHeight,Bitmap.Config.ARGB_8888);
canvas = new Canvas(targetBitmap);
Path path = new Path();
path.addCircle(((float) targetWidth - 1) / 2,
((float) targetHeight - 1) / 2,
(Math.min(((float) targetWidth),
((float) targetHeight)) / 2),
Path.Direction.CCW);
canvas.clipPath(path);
Bitmap sourceBitmap = scaleBitmapImage;
canvas.drawBitmap(sourceBitmap,
new Rect(0, 0, sourceBitmap.getWidth(),
sourceBitmap.getHeight()),
new Rect(0, 0, targetWidth,
targetHeight), null);
return targetBitmap;
}
View:
<ImageView
android:id="@+id/imgView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_above="@+id/btnEdit"
android:layout_centerHorizontal="true"
android:layout_marginTop="40dp"
android:background="@drawable/rounded"
android:adjustViewBounds="true"
android:gravity="center"
android:src="@drawable/happy"/>
Additional styles:
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android" >
<solid android:color="@android:color/white" />
<stroke
android:width="3dip"
android:color="#FF0000" />
<corners android:radius="10dp" />
<padding
android:bottom="0dp"
android:left="0dp"
android:right="0dp"
android:top="0dp" />
回答4:
Try with below code :
public Bitmap getRoundedShape(Bitmap scaleBitmapImage) {
// TODO Auto-generated method stub
int targetWidth = 50;
int targetHeight = 50;
Bitmap targetBitmap = Bitmap.createBitmap(targetWidth,
targetHeight,Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(targetBitmap);
Path path = new Path();
path.addCircle(((float) targetWidth - 1) / 2,
((float) targetHeight - 1) / 2,
(Math.min(((float) targetWidth),
((float) targetHeight)) / 2),
Path.Direction.CCW);
canvas.clipPath(path);
Bitmap sourceBitmap = scaleBitmapImage;
canvas.drawBitmap(sourceBitmap,
new Rect(0, 0, sourceBitmap.getWidth(),
sourceBitmap.getHeight()),
new Rect(0, 0, targetWidth,
targetHeight), null);
return targetBitmap;
}
回答5:
Wiseman Designs, have an open source Circular ImageView ready for use
https://github.com/wisemandesigns/CircularImageView
This uses XML in your layouts, which makes life easier. You can set the source in XML or with some minor modification could easily use a Bitmap.
Disclaimer: I work for Wiseman Designs
回答6:
finalBitmapShader shader = newBitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
mPaint.setShader(shader);
mBitmapWidth=mBitmap.getWidth();
mBitmapHeight=mBitmap.getHeight();
}
@Override
public void draw(Canvas canvas{
canvas.drawOval(mRectF,mPaint);
}
@Override
protected void onBoundsChange(Rect bounds) {
super.onBoundsChange(bounds);
mRectF.set(bounds);
}
here I found a sample tutorial of it at http://androidgreeve.blogspot.in/2014/09/facebook-messanger-like-profile-image.html?m=1