I would like to display a jpeg image on UI. For this, I request my service (GET method) and then I converted to base 64:
$http({
url: "...",
method: "GET",
headers: {'Content-Type': 'image/jpeg'}
}).then(function(dataImage){
var binary = '';
var responseText = dataImage.data;
var responseTextLen = dataImage.data.length;
for (var j = 0; j < responseTextLen; j+=1) {
binary += String.fromCharCode(responseText.charCodeAt(j) & 0xff)
}
base64Image = 'data:image/jpeg;base64,' + window.btoa(binary);
});
In the end, my browser tells me that the image is corrupt or truncated.
So I tried creating a XMLHttpRequest using a overrideMimeType('text / plain; charset = x-user-defined') and it works:
var xhr_object = new XMLHttpRequest();
xhr_object.overrideMimeType('text/plain; charset=x-user-defined');
xhr_object.open('GET', '...', false);
xhr_object.send(null);
if(xhr_object.status == 200){
var responseText = xhr_object.responseText;
var responseTextLen = responseText.length;
var binary = ''
for (var j = 0; j < responseTextLen; j+=1) {
binary += String.fromCharCode(responseText.charCodeAt(j) & 0xff)
}
base64Image = 'data:image/jpeg;base64,' + window.btoa(binary);
}
what is the difference?
Now AngularJS respects the XHR (XMLHttpRequest) standard and you can use plain angular JS $http
combined with the HTML FileReader.
The trick is to get the data as a blob which you pass to the reader.
var url = 'http://'; // enter url here
$http.get(url,{responseType: "blob"}).
success(function(data, status, headers, config) {
// encode data to base 64 url
fr = new FileReader();
fr.onload = function(){
// this variable holds your base64 image data URI (string)
// use readAsBinary() or readAsBinaryString() below to obtain other data types
console.log( fr.result );
};
fr.readAsDataURL(data);
}).
error(function(data, status, headers, config) {
alert("The url could not be loaded...\n (network error? non-valid url? server offline? etc?)");
});
I know this isn't an answer so I'm not sure if it's even worth posting. It's similar to what you're doing but in the opposite direction! But here goes:
I'm posting an image data string from a canvas element (canvas.toDataURL("image/png")) to the server (node + express), saving it as a png on the server, then serving that image as a URL to a third party API.
Here's the original XMLHttpRequest I had in an angular.js controller:
var dataURL = encodeURIComponent(canvas.toDataURL("image/png"));
var url = "/camera/" + name + "/";
var xhr = new XMLHttpRequest();
xhr.onreadystatechange = response;
xhr.open("POST", url, true);
xhr.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
xhr.send("image=" + dataURL);
Here it is converted into an angular.js $http service:
var dataURL = encodeURIComponent(canvas.toDataURL("image/png"));
var url = "/camera/" + name + "/";
var config = {
method: 'POST',
url: url,
data: $.param({ image: dataURL }),
headers: {'Content-Type': 'application/x-www-form-urlencoded'}
};
$http(config);
express function to save the image on the server:
app.post('/camera/:username', function (req) {
var username = req.params.username,
image = decodeURIComponent(req.body.image),
binaryData;
var base64Data = image.replace(/^data:image\/png;base64,/, "");
base64Data += base64Data.replace('+', ' ');
binaryData = new Buffer(base64Data, 'base64').toString('binary');
fs.writeFile("public/camera-images/" + username + ".png", binaryData, "binary");
});