I've got a couple of really old MSDos based paint programs. They work on palette indexed image buffers. They have a number of spectacular shape drawing tools, brushes and effects that simply do not exist in any modern paint program- Particularly not whilst staying within the "bounds" of a low color palette indexed image. I would like to reproduce many of these wonderful tools in a modern program, to perhaps make them more accessible to myself and the general public again, without having to boot up an emulator like dosbox. But I have a problem.
While a lot of these brushes and tools and things have obvious functions, whose implementation should be fairly straightforward. But with other tools, their principles of operation are not so obvious. I would be stuck determining a correct or faithful algorithm to implement those.
If you were me, what approach would you take? Are there decompilers/disassemblers readily available that can handle old programs like this? Or would you take some different approach, such as methodically testing the algorithms on different inputs to sort of infer the underlying function? Some combination of different techniques? In the case of one line of these programs, the original author of these (commercial) programs is known, and is now a rabid open source advocate. Should I just try to contact them directly and ask? I'm not particularly experienced with reverse engineering, so I'm at a loss at where to start on this.
edit: it seems that "Ask and ye shall recieve" really works.
edit 2: Have a look at http://animatorpro.org for the source code for the program that I... got the source for. Deluxe Paint would be nice too but Dan Silva seems to have vanished off the face of the earth.