While there are many methods posted on SO regarding hacking keyboards to work, for example, How can I support the up and down arrow keys with a Bluetooth keyboard under iOS 7, or Receive iPhone keyboard events, none of them are documented.
Is it possible to detect a keyUp: / keyDown: input event from a hardware keyboard (e.g. bluetooth) in iOS using public APIs?
As of iOS 13.4, this is now possible due to the introduction of UIKey
, which is included on pressesBegan
events now when a keyboard key is pressed. this guide from Swift By Sundell covers some examples. Here is the relevant bit:
class EditorViewController: UIViewController {
...
override func pressesBegan(_ presses: Set<UIPress>,
with event: UIPressesEvent?) {
super.pressesBegan(presses, with: event)
presses.first?.key.map(keyPressed)
}
override func pressesEnded(_ presses: Set<UIPress>,
with event: UIPressesEvent?) {
super.pressesEnded(presses, with: event)
presses.first?.key.map(keyReleased)
}
override func pressesCancelled(_ presses: Set<UIPress>,
with event: UIPressesEvent?) {
super.pressesCancelled(presses, with: event)
presses.first?.key.map(keyReleased)
}
}
Brace yourself. The answer is- this is not possible.
Yes. It is 2020, 6 years after I initially posted this question, and the answer is still- while iOS internally handles keyup/keydown messages, it is just not legal to intercept them.
What this says for the state of Apple's interest in iOS as a realistic computing environment, I don't know, but until someone posts a better answer, the fact is, you are supposed to accept keyboard handling as a purely input method impulse. Apparently touch won so conclusively, you will never again be able to recreate the ability to detect a sustained keypress. Nice.