I'd like to do the same in C#. Is there anyway of using properties in C# with parameters in the same way I've done with the parameter 'Key' in this VB.NET example?
Private Shared m_Dictionary As IDictionary(Of String, Object) = New Dictionary(Of String, Object)
Public Shared Property DictionaryElement(ByVal Key As String) As Object
Get
If m_Dictionary.ContainsKey(Key) Then
Return m_Dictionary(Key)
Else
Return [String].Empty
End If
End Get
Set(ByVal value As Object)
If m_Dictionary.ContainsKey(Key) Then
m_Dictionary(Key) = value
Else
m_Dictionary.Add(Key, value)
End If
End Set
End Property
Thanks
Is there anyway of using properties in C# with parameters
No. You only can provide the default property in C# with an argument, to model indexed access (as in a dictionary):
public T this[string key] {
get { return m_Dictionary[key]; }
set { m_Dictionary[key] = value; }
}
Other properties can't have arguments. Use a function instead. By the way, it's recommented to do the same in VB so other .NET languages (C# …) can use your code.
By the way, your code is unnecessarily complicated. Four things:
- You don't need to escape the
String
identifier. Use the keyword directly.
- Why not use
""
?
- Use
TryGetValue
, it's faster. You query the dictionary twice.
- Your setter doesn't have to test whether the value already exists.
Public Shared Property DictionaryElement(ByVal Key As String) As Object
Get
Dim ret As String
If m_Dictionary.TryGetValue(Key, ret) Then Return ret
Return "" ' Same as String.Empty! '
End Get
Set(ByVal value As Object)
m_Dictionary(Key) = value
End Set
End Property
The "proper" way to do it in C# is to create child class specifically to access the collection. It should either hold the collection itself or have internal linkages to the parent class.
A more general-purpose, safer, and reusable solution to your problem might be implementing a generic, "parameterized" property class, like this:
// Generic, parameterized (indexed) "property" template
public class Property<T>
{
// The internal property value
private T PropVal = default(T);
// The indexed property get/set accessor
// (Property<T>[index] = newvalue; value = Property<T>[index];)
public T this[object key]
{
get { return PropVal; } // Get the value
set { PropVal = value; } // Set the value
}
}
You could then implement any number of properties within your public class so that clients could set/get the properties with an index, descriptor, security key, or whatever, like this:
public class ParameterizedProperties
{
// Parameterized properties
private Property<int> m_IntProp = new Property<int>();
private Property<string> m_StringProp = new Property<string>();
// Parameterized int property accessor for client access
// (ex: ParameterizedProperties.PublicIntProp[index])
public Property<int> PublicIntProp
{
get { return m_IntProp; }
}
// Parameterized string property accessor
// (ex: ParameterizedProperties.PublicStringProp[index])
public Property<string> PublicStringProp
{
get { return m_StringProp; }
}
}
Finally, client code would access your public class's "parameterized" properties like this:
ParameterizedProperties parmProperties = new ParameterizedProperties();
parmProperties.PublicIntProp[1] = 100;
parmProperties.PublicStringProp[1] = "whatever";
int ival = parmProperties.PublicIntProp[1];
string strVal = parmProperties.PublicStringProp[1];
Sure, this seems weird, but it definitely does the trick. Besides, from a client-code perspective, it's not weird at all -- it's simple and intuitive and acts just like real properties. It doesn't break any C# rules, nor is it incompatible with other .NET managed languages. And from the class-implementer's perspective, creating a reusable, generic, "parameterized" property template class makes component coding a relative breeze, as shown here.
NOTE: You can always override the generic property class to provide custom processing, such as indexed lookup, security-controlled property access, or whatever-the-heck you want.
Cheers!
Mark Jones
Here is a sample for you (with changes along the lines of Grauenwolf's suggestions):
using System;
using System.Collections.Generic;
public class Test
{
public FakeIndexedPropertyInCSharp DictionaryElement { get; set; }
public Test()
{
DictionaryElement = new FakeIndexedPropertyInCSharp();
}
public class FakeIndexedPropertyInCSharp
{
private Dictionary<string, object> m_Dictionary = new Dictionary<string, object>();
public object this[string index]
{
get
{
object result;
return m_Dictionary.TryGetValue(index, out result) ? result : null;
}
set
{
m_Dictionary[index] = value;
}
}
}
}
class Program
{
static void Main(string[] args)
{
Test t = new Test();
t.DictionaryElement["hello"] = "world";
Console.WriteLine(t.DictionaryElement["hello"]);
}
}
Your code sample strikes me as a very strange design and an abuse of what properties are intended for. Why not just an instance method AddOrUpdateKey
:
Public Sub AddOrUpdateKey(ByVal Key As String, ByVal Value as Object)
If m_Dictionary.ContainsKey(Key) Then
m_Dictionary(Key) = Value
Else
m_Dictionary.Add(Key, Value)
End If
End Sub
Your property also returns String.Empty
if the key does not exist, but claims to return an Object
, nor a String
.
Thanks Konrad, Alan, Grauenwolf,
In conclusion, I can't use C# properties exactly in the same way that in VB.NET... :_( Anyway, your answers has been very usefull to me, and I´ll probably take this ideas to my C# code.
In addition to the answers to the properties question, there are other good points. For example,
- Use TryGetValue, it's faster. You query the dictionary twice.
- Your setter doesn't have to test whether the value already exists.
Thanks Sören, too, using a method don't fits well in my initial aims, but thanks very much.