I have a scene consisting of several colorized voxels. When opening it in meshlab all points are plotted as 2 dimensional squares. Is it possible to render a scene where the squares are replaced by 3D cubes with additional lightning / reflectivity in meshlab?
This is what I'm getting so far:
I rather want something like this:
I wrote a voxel plot script for blender.
https://github.com/cagcoach/BlenderPlot/
BlenderPlot takes .mat
files as input and generates a scene containing the voxel blocks. Afterwords you can render a worderfull image of your data.
FYI you most probably need to adjust the camera position, and the rotation as well as the enlightment by hand.
This is an output created from random data.