Augmented Reality [closed]

2019-01-23 22:15发布

问题:

Is there any augmented reality framework or library (except the arkit)?

回答1:

It looks like Qualcomm are releasing their proprietary AR SDK for iOS soon.

I've used Qualcomm's AR SDK many times and it's really quite good.



回答2:

Check out this blog post. It makes NyARToolkit to work on an iPhone.

Update :

I had to test differents AR solutions now main frameworks are :

  • Metaio
  • Vuforia
  • String


回答3:

Yes.. Qualcomm has released Vuforia library for implementing Augmented reality apps on both Android and iPhone.. computer vision functionality will recognize a variety of 2D and 3D visual targets.. and important thing is it is Open Source....!!!!

you can check on the following link: https://developer.qualcomm.com/develop/mobile-technologies/augmented-reality



回答4:

Did you check https://github.com/omeryavuz/VRToolKit for augmented reality iphone working demo?



回答5:

The guy behind Yelp's famous Monocle AR feature gave a talk for Stanford's iOS courses on iTunes U. Looks like some pretty solid background in what he used, his design methods, etc.



回答6:

The company I work for has a great IOS augmented reality framework called Obvious Engine. Get in contact if you want to more details about using the SDK.

http://obviousengine.com/#!licensing



回答7:

Metaio and doPanic offers free augmented reality framework for iOS. In free version , limitation is watermark.

doPanic : https://www.dopanic.com/solutions/panic_ar.html

Metaio : http://www.metaio.com/products/sdk/



回答8:

If you're developing an AR app for Windows PCs (e.g. to be used with a webcam, a head-worn display, or hand-held running Windows -- like a Sony or Toshiba UMPC), I strongly recommend that you consider Goblin XNA: http://goblinxna.codeplex.com/

It's an open-source AR framework with TONS of features: tracking, scene graph, networking, physics engine, to mention a few. It comes with a User's Manual and a set of 10+ tutorials to get you started. It's written in C#.

Disclaimer: I'm a PhD student at Columbia University, where GonlinXNA is developed. We use it on allof our projects and love it.