I want to test ViBe algorithm for Background Subtraction. Currently I am using opencv libraries. I found out a sample implementation in opencv/samples/gpu/bgfg_segm.cpp and bgfg_vibe.cpp files. These files are under gpu module. Now I have a system without GPU. And when I try to run the code, it crashes on the initialization of the first frame. Can anybody tell me how to solve this issue?
Thanks in advance.
pseudo codes suck big time! here's the un-pseudo/ed version. results?:there is only try or try not
bgfg_vibe.hpp
#ifndef bgfg_vibe_hpp
#define bgfg_vibe_hpp
#include "opencv2/core/core.hpp"
#include "opencv2/imgproc/imgproc.hpp"
#include "opencv2/highgui/highgui.hpp"
struct Model {
cv::Mat*** samples;
cv::Mat** fgch;
cv::Mat* fg;
};
class bgfg_vibe
{
#define rndSize 256
unsigned char ri;
#define rdx ri++
public:
bgfg_vibe();
int N,R,noMin,phi;
void init_model(cv::Mat& firstSample);
void setphi(int phi);
cv::Mat* fg(cv::Mat& frame);
private:
bool initDone;
cv::RNG rnd;
Model* model;
void init();
void fg1ch(cv::Mat& frame,cv::Mat** samples,cv::Mat* fg);
int rndp[rndSize],rndn[rndSize],rnd8[rndSize];
};
#endif
bgfg_vibe.cpp
#include "bgfg_vibe.hpp"
bgfg_vibe::bgfg_vibe():R(20),N(20),noMin(2),phi(0)
{
initDone=false;
rnd=cv::theRNG();
ri=0;
}
void bgfg_vibe::init()
{
for(int i=0;i<rndSize;i++)
{
rndp[i]=rnd(phi);
rndn[i]=rnd(N);
rnd8[i]=rnd(8);
}
}
void bgfg_vibe::setphi(int phi)
{
this->phi=phi;
for(int i=0;i<rndSize;i++)
{
rndp[i]=rnd(phi);
}
}
void bgfg_vibe::init_model(cv::Mat& firstSample)
{
std::vector<cv::Mat> channels;
split(firstSample,channels);
if(!initDone)
{
init();
initDone=true;
}
model=new Model;
model->fgch= new cv::Mat*[channels.size()];
model->samples=new cv::Mat**[N];
model->fg=new cv::Mat(cv::Size(firstSample.cols,firstSample.rows), CV_8UC1);
for(size_t s=0;s<channels.size();s++)
{
model->fgch[s]=new cv::Mat(cv::Size(firstSample.cols,firstSample.rows), CV_8UC1);
cv::Mat** samples= new cv::Mat*[N];
for(int i=0;i<N;i++)
{
samples[i]= new cv::Mat(cv::Size(firstSample.cols,firstSample.rows), CV_8UC1);
}
for(int i=0;i<channels[s].rows;i++)
{
int ioff=channels[s].step.p[0]*i;
for(int j=0;j<channels[0].cols;j++)
{
for(int k=0;k<1;k++)
{
(samples[k]->data + ioff)[j]=channels[s].at<uchar>(i,j);
}
(model->fgch[s]->data + ioff)[j]=0;
if(s==0)(model->fg->data + ioff)[j]=0;
}
}
model->samples[s]=samples;
}
}
void bgfg_vibe::fg1ch(cv::Mat& frame,cv::Mat** samples,cv::Mat* fg)
{
int step=frame.step.p[0];
for(int i=1;i<frame.rows-1;i++)
{
int ioff= step*i;
for(int j=1;j<frame.cols-1;j++)
{
int count =0,index=0;
while((count<noMin) && (index<N))
{
int dist= (samples[index]->data + ioff)[j]-(frame.data + ioff)[j];
if(dist<=R && dist>=-R)
{
count++;
}
index++;
}
if(count>=noMin)
{
((fg->data + ioff))[j]=0;
int rand= rndp[rdx];
if(rand==0)
{
rand= rndn[rdx];
(samples[rand]->data + ioff)[j]=(frame.data + ioff)[j];
}
rand= rndp[rdx];
int nxoff=ioff;
if(rand==0)
{
int nx=i,ny=j;
int cases= rnd8[rdx];
switch(cases)
{
case 0:
//nx--;
nxoff=ioff-step;
ny--;
break;
case 1:
//nx--;
nxoff=ioff-step;
ny;
break;
case 2:
//nx--;
nxoff=ioff-step;
ny++;
break;
case 3:
//nx++;
nxoff=ioff+step;
ny--;
break;
case 4:
//nx++;
nxoff=ioff+step;
ny;
break;
case 5:
//nx++;
nxoff=ioff+step;
ny++;
break;
case 6:
//nx;
ny--;
break;
case 7:
//nx;
ny++;
break;
}
rand= rndn[rdx];
(samples[rand]->data + nxoff)[ny]=(frame.data + ioff)[j];
}
}else
{
((fg->data + ioff))[j]=255;
}
}
}
}
cv::Mat* bgfg_vibe::fg(cv::Mat& frame)
{
std::vector<cv::Mat> channels;
split(frame,channels);
for(size_t i=0;i<channels.size();i++)
{
fg1ch(channels[i],model->samples[i],model->fgch[i]);
if(i>0 && i<2)
{
bitwise_or(*model->fgch[i-1],*model->fgch[i],*model->fg);
}
if(i>=2)
{
bitwise_or(*model->fg,*model->fgch[i],*model->fg);
}
}
if(channels.size()==1) return model->fgch[0];
return model->fg;
}
main.cpp
#include "bgfg_vibe.hpp"
using namespace cv;
int main(int argc, char ** argv)
{
Mat frame;
bgfg_vibe bgfg;
VideoCapture cap("c:/toprocess/frame_%04d.jpg");
cap >> frame;
bgfg.init_model(frame);
for(;;)
{
cap>>frame;
Mat fg = *bgfg.fg(frame);
imshow("fg",fg);
waitKey(1);
}
return 0;
}
I have the same problem with you: want to use Vibe without GPU in OpenCV. Unfortunately, there's no non-gpu implementation in current version of OpenCV(2.4.3). If I'm wrong, please let me know. So I implemented the vibe myself base on the pseudo code presented in the paper. It's not as difficult as I thought.
And I'm happy with this algorithm so far. It's great in general, but I think there still needs some further works to conquer the ghost problem.
Please note that ViBE is patented and that its uses is subject to licensing fees. Please go to vibeinmotion.com for a trial version and more info. I am in charge of the business development of ViBE and you can contact me directly for more info. Regards.