I've imported a Wavefront OBJ file from a URL and now I'd like to insert it into my scene (SceneKit) on my iOS 9 app (in Swift). What I've done so far is:
let asset = MDLAsset(URL: localFileUrl)
print("count = \(asset.count)") // 1
Any help converting this to a SCNNode would be appreciated. According to to Apple's docs:
Model I/O can share data buffers with the MetalKit, GLKit, and SceneKit frameworks to help you load, process, and render 3D assets efficiently.
But I'm not sure how to get buffer from an MDLAsset into a SCNNode.