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Draw SVG Bezier curve

2020-08-14 07:58发布

问题:

I have an array of control points that represent a high-order Bezier curve.
How can I draw this curve using a single SVG-path?

UPD:
For example, I have a set of points: (x1, y1) (x2, y2) (x3, y3) (x4, y4) (x5, y5).
How SVG-path will look like in the terms of C, S, Q or T?

UPD 2: SOLUTION
I asked this question to depict a object path animated with TweenMax.
Later I received reply on GreenSock forum.
Here's CodePen example.

回答1:

Short answer: you can't.

SVG only has built in Quadratic (2nd order) and Cubic curves (3rd order), whereas the curve you're showing is Quartic (4th order). SVG has no generic "N term Bezier" draw instruction, so you're going to have to compromise here.

Some options:

  1. convert the curve to a (series of) cubic curves and render those instead. This is a pretty hard problem and not really recommended.
  2. sample your curve at enough points such that the polygon through those points looks like a curve at the resolution and zoom level people will be looking at it. This is easy to do, but of course you no longer have a "curve", you now have a polygon.
  3. as above, but fewer points, and then compute the Catmull-Rom curve sequence that goes through those points, then convert those CR curves to cubic Bezier (they're the same type of function, and can be 1:1 transformed from one to the other). This is nicer than 2 because you have a curve, but it might not look quite the same as the original. Of course the more points you use, the better the result will be.
  4. use a canvas to draw your Nth degree Bezier curve, build an image out of the result using the toDataURL function and then load that image as image in your SVG. This will work perfectly fine, but if you use created SVG path styling, making the canvas generate the same style could be a challenge.
  5. this list can get very long, so let's stop here for now.

Bottom line: if you need to show higher order Bezier curves, SVG is not an appropriate technology to use (I'd recommend just doing your animation using the canvas, or better yet, something like d3.js or paper.js. Probably the latter).

And if you end up rolling your own, the sampling function is ludicrously simple. Curves are parametric, controlled by a value t that runs from 0 to 1 (inclusive), and can be written as a nested linear interpolation:

getCurvePoint(t, points) {
  if (points.length === 1) return points[0];
  var newpoints = [];
  for(var i=0,j=1; j<points.length; i++,j++) {
    newpoints[i] = lerp2d(t, points[i], points[j]);
  }
  return getCurvePoint(t,newpoints);
}

with the lerp function being the standard linear interpolation function:

lerp(ratio, start, end) {
  return ratio*start + (1-ratio)*end;
}

lerp2d(ratio, start, end) {
  return {
    x: lerp(ratio, start.x, end.x),
    y: lerp(ratio, start.y, end.y)
  };
}

And a simple jsbin example: http://jsbin.com/pesutibefu/edit?html,js,output using points

var points = [
  {x:50, y:100},
  {x:50, y:250},
  {x:210, y:250},
  {x:250, y:50},
  {x:380, y:150}
];

gives us:

Although a Paper.js sketch would be easier to work with if you need animated pretty paths, with draggable control points, etc.



回答2:

SVG does not support Bezier curves other than Quadratic and Cubic. So there is no representation in terms of commands(C, S, Q or T).

A Bezier curve can be defined in two ways: With a "C" command for cubic or with a "Q" command for quadratic. Those command have fixed length of parameters which is 4 for quadratic and 6 for cubic so an example SVG string will look like "Q 150,-300 300,0" you can see an SVG string like that "Q 150,-300 300,0 50,150 100,200" but that is just two quad curves one after another and the number of parameters will always be always multiple of 4 for "Q" and multiple of 6 for "C".

Every command in the list:

M = moveto
L = lineto
H = horizontal lineto
V = vertical lineto
C = curveto
S = smooth curveto
Q = quadratic Bézier curve
T = smooth quadratic Bézier curveto
A = elliptical Arc
Z = closepath

has a representation in JavaScript or in fact in any other standard API (.NET Drawing, Core Graphics, Android Canvas) but in all of them there is no method for anything other than Cubic or Quad. Also in my experience I have never seen a drawing application that has a feature to draw a higher order Bezier curve. So your best option is to simplify the high order curve to a Q or C.