As AudioSessionInitialize
and AudioSessionGetProperty
are deprecated, I am getting the wrong return values:
CFStringRef state = nil;
UInt32 propertySize = sizeof(CFStringRef);
AudioSessionInitialize(NULL, NULL, NULL, NULL);
OSStatus status = AudioSessionGetProperty(kAudioSessionProperty_AudioRoute, &propertySize, &state);
[[AVAudioSession sharedInstance] setActive:YES error:nil];
if (status == kAudioSessionNoError) {
return CFStringGetLength(state) == 0; // YES = silent
}
return NO;
From this code (I found it here), I get the same incorrect result no matter what state is actually device on. How can I detect if the silent mode is ON on device right now?
The API is no longer available. But the work around is simple:
- Play a short audio and detect time that it finishes playing
- If the time that it finishes playing is shorter than the actual length of the audio, than the device is muted
Hoishing posted a helper class MuteChecker
on his blog. Use it as the following:
self.muteChecker = [[MuteChecker alloc] initWithCompletionBlk:^(NSTimeInterval lapse, BOOL muted) {
NSLog(@"muted: %d", muted);
}];
[self.muteChecker check];
This is the complete code for the class, you can simple copy past to your project:
MuteChecker.h
#import <Foundation/Foundation.h>
#import <AudioToolbox/AudioToolbox.h>
typedef void (^MuteCheckCompletionHandler)(NSTimeInterval lapse, BOOL muted);
// this class must use with a MuteChecker.caf (a 0.2 sec mute sound) in Bundle
@interface MuteChecker : NSObject
-(instancetype)initWithCompletionBlk:(MuteCheckCompletionHandler)completionBlk;
-(void)check;
@end
MuteChecker.cpp
#import "MuteChecker.h"
void MuteCheckCompletionProc(SystemSoundID ssID, void* clientData);
@interface MuteChecker ()
@property (nonatomic,assign) SystemSoundID soundId;
@property (strong) MuteCheckCompletionHandler completionBlk;
@property (nonatomic, strong)NSDate *startTime;
-(void)completed;
@end
void MuteCheckCompletionProc(SystemSoundID ssID, void* clientData){
MuteChecker *obj = (__bridge MuteChecker *)clientData;
[obj completed];
}
@implementation MuteChecker
-(void)playMuteSound
{
self.startTime = [NSDate date];
AudioServicesPlaySystemSound(self.soundId);
}
-(void)completed
{
NSDate *now = [NSDate date];
NSTimeInterval t = [now timeIntervalSinceDate:self.startTime];
BOOL muted = (t > 0.1)? NO : YES;
self.completionBlk(t, muted);
}
-(void)check {
if (self.startTime == nil) {
[self playMuteSound];
} else {
NSDate *now = [NSDate date];
NSTimeInterval lastCheck = [now timeIntervalSinceDate:self.startTime];
if (lastCheck > 1) { //prevent checking interval shorter then the sound length
[self playMuteSound];
}
}
}
- (instancetype)initWithCompletionBlk:(MuteCheckCompletionHandler)completionBlk
{
self = [self init];
if (self) {
NSURL* url = [[NSBundle mainBundle] URLForResource:@"MuteChecker" withExtension:@"caf"];
if (AudioServicesCreateSystemSoundID((__bridge CFURLRef)url, &_soundId) == kAudioServicesNoError){
AudioServicesAddSystemSoundCompletion(self.soundId, CFRunLoopGetMain(), kCFRunLoopDefaultMode, MuteCheckCompletionProc,(__bridge void *)(self));
UInt32 yes = 1;
AudioServicesSetProperty(kAudioServicesPropertyIsUISound, sizeof(_soundId),&_soundId,sizeof(yes), &yes);
self.completionBlk = completionBlk;
} else {
NSLog(@"error setting up Sound ID");
}
}
return self;
}
- (void)dealloc
{
if (self.soundId != -1){
AudioServicesRemoveSystemSoundCompletion(self.soundId);
AudioServicesDisposeSystemSoundID(self.soundId);
}
}
@end
Important note: you will also have to provide a short audio MuteChecker.caf for the code to work. You could download one from his blog directly or generate one yourself.