I am drawing a straight line using this code (on user touch obviously) and I need to display the straight line from the start point until where the user is holding the touch (not ended the touch) like a rubber band from the start point, following the finger wherever it moves. I might have overlooked something I need to modify to create the necessary effect. Any idea?
NOTE : I am inside a View Controller.
- (void) drawLine:(UIPanGestureRecognizer *)sender
{
NSLog(@"Sender : %@", sender);
CGPoint currentPoint;
//CGAffineTransformMakeScale(lastScale, lastScale);
if([(UIPanGestureRecognizer *)sender state] == UIGestureRecognizerStateBegan || [(UIPanGestureRecognizer *)sender state] == UIGestureRecognizerStateChanged)
{
currentPoint = [(UIPanGestureRecognizer *)sender locationInView:imgView];
previousPoint = currentPoint;
}
if([(UIPanGestureRecognizer *)sender state] == UIGestureRecognizerStateChanged)
{
touchedPoint = [(UIPanGestureRecognizer *)sender locationInView:imgView];
[imgView setNeedsDisplay];
}
if([(UIPanGestureRecognizer *)sender state] == UIGestureRecognizerStateEnded)
{
currentPoint = [(UIPanGestureRecognizer *)sender locationInView:imgView];
imgView.image = [self drawLineFromPoint:previousPoint toPoint:currentPoint image:imgView.image];
previousPoint = currentPoint;
}
}
This is the [drawline frompoint: topoint:] method
UIGraphicsBeginImageContext(imgView.frame.size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSaveGState(context);
CGContextTranslateCTM(context, 0.0, imgView.frame.size.height);
CGContextScaleCTM(context, 1.0, -1.0);
CGContextSetShouldAntialias(context, YES);
CGContextSetLineWidth(context, 1.0f);
CGContextSetRGBStrokeColor(context, 0.7, 0.7, 0.7, 1.0);
CGContextMoveToPoint(context, fromPoint.x, fromPoint.y);
CGContextAddLineToPoint(context, toPoint.x, toPoint.y);
CGContextDrawPath(context, kCGPathStroke);
CGContextRestoreGState(context);
NSLog(@"frompoint.x : %f, frompoint.y : %f",fromPoint.x, fromPoint.y );
NSLog(@"topoint.x : %f, topoint.y : %f", toPoint.x, toPoint.y);
UIImage *ret = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();