I am trying to use Javascript in order to add a canvas to one page which originally does not have one.
I am trying to do the following:
var canv=document.createElement("canvas");
canv.setAttribute("id", "canvasID");
alert(canv.id);
var c=document.getElementById("canvasID");
alert(c.id);
The problem is the the first alert(canv.id) results in canvasID, while the second alert is undefined because c is null.
Can anybody tell me what am I doing wrong?
PS: the code is designed to run under Greasemonkey so adding the canvas and its ID in the HTML itself is not a viable option.
Use something like Node.appendChild( child )
for adding it to the DOM:
var canv = document.createElement('canvas');
canv.id = 'someId';
document.body.appendChild(canv); // adds the canvas to the body element
document.getElementById('someBox').appendChild(canv); // adds the canvas to #someBox
Or you can use element.innerHTML
:
document.body.innerHTML += '<canvas id="someId"></canvas>'; // the += means we add this to the inner HTML of body
document.getElementById('someBox').innerHTML = '<canvas id="someId"></canvas>'; // replaces the inner HTML of #someBox to a canvas
var canvas = document.getElementById('canvas'); //finds Original Canvas
img = document.createElement('img');
img.src = 'images/a.jpg'; //stores image src
var canv = document.createElement('canvas'); // creates new canvas element
canv.id = 'canvasdummy'; // gives canvas id
canv.height = canvas.height; //get original canvas height
canv.width = canvas.width; // get original canvas width
document.body.appendChild(canv); // adds the canvas to the body element
var canvas1 = document.getElementById('canvasdummy'); //find new canvas we created
var context = canvas1.getContext('2d');
context.drawImage(img, 0, 0, canvas.width, canvas.height); //draws background image
context.drawImage(canvas, 0, 0); //draws original canvas on top of background
cscreen = canvas1.toDataURL(); //generates PNG of newly created canvas
document.body.removeChild(canv); // removes new canvas
I use this all the time and works great...
var canv=document.createElement("canvas");
canv.setAttribute("id", "canvasID");
document.body.appendChild(canv);
Without something like that third line, your new canvas is never actually inserted into the page.