I would like to find a node in my priority queue but I did not find a solution :( If you have a solution, I'm interested.
Thx for help.
I would like to find a node in my priority queue but I did not find a solution :( If you have a solution, I'm interested.
Thx for help.
If you really need to search through a std::priority_queue
and want to do it efficiently you can derive a new class and add a find
member function. Since you are not adding any additional state you do not have to worry about slicing or other issues since std::priority_queue
is not polymorphic.
#include <queue>
template<
class T,
class Container = std::vector<T>,
class Compare = std::less<typename Container::value_type>
> class MyQueue : public std::priority_queue<T, Container, Compare>
{
public:
typedef typename
std::priority_queue<
T,
Container,
Compare>::container_type::const_iterator const_iterator;
const_iterator find(const T&val) const
{
auto first = this->c.cbegin();
auto last = this->c.cend();
while (first!=last) {
if (*first==val) return first;
++first;
}
return last;
}
};
If you do not care about the performance, you can declare an iterator
to traverse the priority_queue's container. But in C++, the underlying container is been declared as protected
, and can not be accessed directly.
One of my solution to get the iterator of the container is declaring a new class inheriting from std::priority_queue
.
typedef int Val_TYPE;
typedef vector<Val_TYPE> Container_TYPE;
typedef priority_queue<Val_TYPE, Container_TYPE> pri_queue;
class Queue: public pri_queue{
public:
Container_TYPE::iterator begin(){
return pri_queue::c.begin();
}
Container_TYPE::iterator end(){
return pri_queue::c.end();
}
}Q;
Then you can get the iterator of the container.
Q.push(4);
Q.push(3);
Q.push(35);
for(vector<int>::iterator p=Q.begin(); p!=Q.end(); p++)
cout << *p << endl;
In order to be more efficient, for example looking for data by certain keys, you can use pointers to data
.
Suppose the class Data
holds each item of your data. Data.key
is the key for search and Data.value
is the priority in priority_queue
.
struct Data{
VALUE_TYPE value;
KEY_TYPE key;
...
...
};
Store all your data in a separate collection, for example an array or an link list.
Data data[MAX];
Define a new struct which stores the pointer for certain one data[i]
struct Node{
Data* data;
Node(Data* ptr){data=ptr;}
};
Use a priority_queue
and another data structure support search i.e. binary search tree
, hash
. Here I use multimap
.
Maintain a priority_queue
of Node
and a multimap
of Node
at the same time.
struct cmp1{
bool operator(Node a, Node b){ return a.data->value < b.data->value; }
};
struct cmp2{
bool operator(Node a, Node b){ return a.data->key < b.data->key; }
};
priority_queue<Node, vector<Node>, cmp1> q;
multimap <KEY_TYPE, Node, cmp2> d;
for(int i = 0; i < n; ++i){
q.push(Node(&a[i]));
d.insert(a[i].key, Node(&a[i]));
}
Then you can get data's pointer
by key using multimap d
. The need for priority_queue is also satisfied by using priority_queue q
.
All of the above is just using pointers.