Ive been searching whole day, but this questions bothers me so much.
Im creating a game (similar to "Lines") and im attempting to save the grid state (0 - if clear, > 0 - if stored some ball). I have a slot in my class:
int Game::getGridMap() {
return gameGridArray[9][9];
}
and then:
onPressed: {
buttonStart.color = "#222333"
handleGame.initGame();
var aRect = handleGame.getGridMap();
}
but it returns "undefined" or smth like that.
what am i doing wrong? is that a better way to store these data?
I've found a solution!
First, i created:
QList<int> getGridMap();
and then created a list from a 2 dimentional array:
for (int i = 0; i < 9; i++) {
for (int j = 0; j < 9; j++) {
oChildList.append(gameGridArray[i][j]);
}
}
This values can be easely passed to QML. and then just turned it again in qml:
var aRect = create2DArray(9);
var aString = handleGame.getGridMap();
aRect = listToArray(aString);
function listToArray(arr) {
var arr2d = new create2DArray(9);
for (var i = 0; i < 9; i++) {
for (var j = 0; j < 9; j++) {
arr2d[i][j] = arr[i*9+j];
}
}
return arr2d;
}
function create2DArray(rows) {
var arr = [];
for (var i=0;i<rows;i++) {
arr[i] = [];
}
return arr;
}
You need to put "Q_INVOCABLE" before definition of getGridMap() in Game class header file.
For example,
Q_INVOCABLE int getGridMap();