I need to make my little guy (in a UIIamgeView) jump forward and it has to look natural. I want to know is there a way to do it with CoreAnimation (beginAnimation/commitAnimation)?
I could do it by setting a point in between in the air but the movement looks not natural :P
Reading Brad Larson's post, I ended up with a nice function to make my image follow a circle.
You need to import QuartzCore framework: #import
Here is the code:
// Set up path movement
CAKeyframeAnimation *pathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
pathAnimation.calculationMode = kCAAnimationPaced;
pathAnimation.fillMode = kCAFillModeForwards;
pathAnimation.removedOnCompletion = NO;
pathAnimation.repeatCount = INFINITY;
//pathAnimation.rotationMode = @"auto";
pathAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
pathAnimation.duration = 5.0;
// Create a circle path
CGMutablePathRef curvedPath = CGPathCreateMutable();
CGRect circleContainer = CGRectMake(0, 0, 400, 400); // create a circle from this square, it could be the frame of an UIView
CGPathAddEllipseInRect(curvedPath, NULL, circleContainer);
pathAnimation.path = curvedPath;
CGPathRelease(curvedPath);
[self.imageView.layer addAnimation:pathAnimation forKey:@"myCircleAnimation"];
Create a CAKeyframeAnimation
and assign a CGPath to its path
property.
To follow up on Ole's answer, my answer to this question provides code to perform such a curved animation using a CAKeyframeAnimation.