I'm trying to authenticate to the Flickr API for a demo application I want to make for myself. Then i will extend this app with new features that i'll learn of the Flick API's.
So this is just something i want to play with. But now I have some trouble in getting a request token.
I'm following the Flickr Authentication documentation here: Flickr Authentication
And i also found this Mathlabscript: Flickr API with OAuth-based user authentication
So based on these sources i have now the following console application:
class Program
{
private static string Secret = "2b2b2b2b2b2b2b2b2b";
private static string ConsumerKey = "1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a";
static void Main(string[] args)
{
Random rand = new Random();
string nonce = rand.Next(9999999).ToString();
string timestamp = ((int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds).ToString();
Console.WriteLine("Nonce: " + nonce);
Console.WriteLine("TimeStamp: " + timestamp);
Console.WriteLine("ConsumerKey: " + ConsumerKey);
Console.WriteLine("AppSecret: " + Secret);
//request url
StringBuilder b = new StringBuilder();
b.Append("http://www.flickr.com/services/oauth/request_token");
b.Append("?");
b.Append("oauth_nonce=");
b.Append(nonce);
b.Append("&oauth_timestamp=");
b.Append(timestamp);
b.Append("&oauth_consumer_key=");
b.Append(ConsumerKey);
b.Append("&oauth_callback=oob");
b.Append("&oauth_signature_method=HMAC-SHA1");
string requesturl = b.ToString();
Console.WriteLine("RequestUrl: " + requesturl);
//base url
string basestring;
StringBuilder bs = new StringBuilder();
bs.Append("GET&");
bs.Append(UrlHelper.Encode("http://www.flickr.com/services/oauth/request_token")+"&");
basestring = bs.ToString();
StringBuilder p = new StringBuilder();
p.Append("oauth_callback=oob");
p.Append("&oauth_consumer_key=");
p.Append(ConsumerKey);
p.Append("oauth_nonce=");
p.Append(nonce);
p.Append("&oauth_signature_method=HMAC-SHA1");
p.Append("&oauth_timestamp=");
p.Append(timestamp);
string paramers = UrlHelper.Encode(p.ToString());
basestring += paramers;
Console.WriteLine("Basestring: " + basestring);
System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding();
string key = Secret + "&";
Console.WriteLine("Key: " + key);
byte[] keyByte = encoding.GetBytes(key);
//--create message to encrypt
byte[] messageBytes = encoding.GetBytes(basestring);
//--encrypt message using hmac-sha1 with the provided key
HMACSHA1 hmacsha1 = new HMACSHA1(keyByte);
byte[] hashmessage = hmacsha1.ComputeHash(messageBytes);
//--signature
string signature = ByteToString(hashmessage);
Console.WriteLine("Signature: " + signature);
Console.WriteLine("Final Request: " + requesturl + "&oauth_signature=" + signature);
Console.ReadKey(true);
}
public static string ByteToString(byte[] buff)
{
string sbinary = "";
for (int i = 0; i < buff.Length; i++)
{
sbinary += buff[i].ToString("X2"); // hex format
}
return (sbinary);
}
}
When i browse to the url this applications give me, i get the following response:
oauth_problem=signature_invalid&debug_sbs=GET&http%3A%2F%2Fwww.flickr.com%2Fservices%2Foauth%2Frequest_token&oauth_callback%3Dhttp%253A%252F%252Fwww.google.be%26oauth_consumer_key%3D1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a%26oauth_nonce%3D27504343%26oauth_signature_method%3DHMAC-SHA1%26oauth_timestamp%3D1329469580
It seems that my signature for the request is invalid.
I hope someone can help me get the right signature for these requests.
I know there is a FlickNet Library that already did the hard work for most of the developers but i think it can be useful to get this working too. I looked into the source code of FlickrNet but didn't find the final peace to complete this code.
Let me know if you can help me. It would be so great!
Thanks!