I need to write a command line client for playing tic-tac-toe over a server.
the server accepts http requests and sends back json to my client. i am looking for a quick way to send a http request and receive the json as a string using boost libraries.
example http request = "http://???/newGame?name=david"
example json response = "\"status\":\"okay\", \"id\":\"game-23\", \"letter\":2"
The simplest thing that fits the description:
Live On Coliru
#include <boost/asio.hpp>
#include <iostream>
int main() {
boost::system::error_code ec;
using namespace boost::asio;
// what we need
io_service svc;
ip::tcp::socket sock(svc);
sock.connect({ {}, 8087 }); // http://localhost:8087 for testing
// send request
std::string request("GET /newGame?name=david HTTP/1.1\r\n\r\n");
sock.send(buffer(request));
// read response
std::string response;
do {
char buf[1024];
size_t bytes_transferred = sock.receive(buffer(buf), {}, ec);
if (!ec) response.append(buf, buf + bytes_transferred);
} while (!ec);
// print and exit
std::cout << "Response received: '" << response << "'\n";
}
This receives the full response. You can test it with a dummy server:
(also Live On Coliru):
netcat -l localhost 8087 <<< '"status":"okay", "id":"game-23", "letter":2'
This will show that the request is received, and the response will be written out by our client code above.
Note that for more ideas you could look at the examples http://www.boost.org/doc/libs/release/doc/html/boost_asio/examples.html (although they focus on asynchronous communications, because that's the topic of the Asio library)