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how can i draw an image pixel by pixel to jframe

2020-07-24 05:45发布

问题:

I'm very beginner at java, until this day i tried to do what i thought myself. So the day is here;

i've got all pixels of an image to array as rgb. i want to click a button and to make animated-like image has created pixel by pixel.

this is what i did that not works;

import java.awt.BorderLayout;
import java.awt.FlowLayout;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;

import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.border.Border;
import javax.swing.border.TitledBorder;

public class pixell extends JFrame {
    int x = 0;
    int y = 0;
    JButton btn;
    JButton btn2;
    JButton btn3;
    JLabel lbl1;

    File file = new File("C:\\Users\\Gok\\Desktop\\df.jpg");
    BufferedImage image = ImageIO.read(file);

    int w = image.getWidth();
    int h = image.getHeight();
    int[][] rp = new int[w][(h)];
    BufferedImage rsm = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
    JLabel background;
    ImageIcon img = new ImageIcon(rsm);
    JPanel jp;

    public pixell() throws IOException {

        // TODO Auto-generated constructor stub

        this.setSize(612, 612);
        this.setLayout(null);
        btn = new JButton("al");
        btn2 = new JButton("yaz");

        btn.setBounds(100, 100, 100, 100);
        btn2.setBounds(100, 200, 100, 100);
        background = new JLabel(img);
        background.setBounds(10, 10, w, h);

        this.add(btn);
        this.add(btn2);

        this.add(background);

        btn.addMouseListener(new MouseAdapter() {

            @Override
            public void mousePressed(MouseEvent e) {

                for (int i = 0; i < w; i++) {

                    for (int j = 0; j < h; j++) {

                        // Getting pixel color by position x and y
                        int clr = image.getRGB(i, j);

                        int red = (clr & 0x00ff0000) >> 16;
                        int green = (clr & 0x0000ff00) >> 8;
                        int blue = clr & 0x000000ff;

                        rp[i][j] = clr;

                    }
                }


            }
        });

        btn2.addMouseListener(new MouseAdapter() {

            public void mousePressed(MouseEvent e) {

                for (int i = 0; i < w; i++) {


                    for (int j = 0; j < h; j++) {

                        rsm.setRGB(i, j, rp[i][j]);

                        jp.setVisible(false);
                        jp.revalidate();
                        jp.repaint();

                        jp.setVisible(true);
                        jp.revalidate();
                        jp.repaint();

                    }

                }
            }

        });



    }
}

回答1:

how can i draw an image pixel by pixel to jframe

There is no need for the array.

A BufferedImage has getRGB(...) and setRGB(...) methods. So you could create two BufferedImages. One would contain the full image and the other would contain an empty BufferedImage used as the ImageIcon of your JLabel.

Then you would need to create a Swing Timer. Every time the Timer fires you would need to get the next pixel and add it to the empty BufferedImage.

In the constructor of your class you might create the Timer with code something like:

timer = new Timer(20, new ActionListener()
{
    @Override
    public void actionPerformed(ActionEvent e)
    {
        emptyBI.setRGB(row, column, originalBI.getRGB(row, column);
        label.repaint();

        column++;

        if (column >= originalBI.getWidth()
        {
            row++;
            column = 0;
        }

        if (row >= originalBI.getHeight()
        {
            Timer timer = (Timer)e.getSource();
            timer.stop();
        }
    }
});

The variables "timer, row, column, originalBI, emptyBI, label" would all be instance variables in your class.

So now when you click the button you simply invoke timer.start().

Read the section from the Swing tutorial on How to Use Swing Timers for more information and examples.