I'm trying to wrap my head around inheritance/interfaces/implementation a bit better in .NET.
I have a class that's defined as follows (sort of):
Public Class Sheet
Property Name As String
Property Steps As List(Of [Step])
End Class
The thing is, [Step] is just a virtual, base class. There are 5 different concrete implementations of [Step]. To make matters a bit more complex, there are 3 DIRECT implementations of [Step], 2 of which are virtual. Each of those 2 has 2 subclasses that would concretely implement [Step].
So, here's how it looks:
Step
|-----------------|-----------------|
| | |
SubStepA SubStepB SubStepC
|----|----| |----|----|
| | | |
SubStepAA SubStepAB SubStepCA SubStepCB
So, SubStepB, SubStepAA, SubStepAB, SubStepCA and SubStepCB are the concrete implementations.
There are a couple of things that I'd like ANY Step to do, such as Clone().
So, I tried declaring the following in Step:
Public MustOverride Function Clone() As Step
The problem is that, when I attempt to implement that in SubStepAA, I can't declare the following:
Public Overrides Function Clone() As SubStepAA
If I do that, I get an error that the return types aren't the same.
Is the solution to this to just use a DirectCast call anytime I clone a concrete subclass? That seems odd and unsatisfying. It also just seems wrong. I mean, if I clone a SubStepAA object, I want to get back an object of type SubStepAA.
There's got to be a way to do this, right? I mean, I guess I could just declare each class the way it needs to be, but it also seems wrong to have to write 5 DIFFERENT Clone() methods that just HAPPEN to work in (essentially) the same way (creating a deep copy of the referenced object).
I've looked into using Interface declarations, but that seems to suffer from the same type mismatch error.
Please tell me that I'm just missing something basic!
Thanks!
As an aside, I have been doing some reading and I realize that there may be more optimized ways to do deep copies of object (e.g., through serialization/deserialization), but I'm still interested in this question, even if I choose to clone objects using a different approach.