I am in need of a way to make the user is taken to the Settings application to disable the multitasking gestures. I know that in iOS 8 you can launch the Settings application programmatically through the URL in Objective-C:
NSURL * url = [NSURL URLWithString: UIApplicationOpenSettingsURLString];
But I do not know how to get this URL in Unity to use with Application.OpenURL()
You need to write a tiny iOS plugin for that, here is more information about it: http://docs.unity3d.com/Manual/PluginsForIOS.html
And here is your solution, ask if something should be unclear.
Script/Example.cs
using UnityEngine;
public class Example
{
public void OpenSettings()
{
#if UNITY_IPHONE
string url = MyNativeBindings.GetSettingsURL();
Debug.Log("the settings url is:" + url);
Application.OpenURL(url);
#endif
}
}
Plugins/MyNativeBindings.cs
public class MyNativeBindings
{
#if UNITY_IPHONE
[DllImport ("__Internal")]
public static extern string GetSettingsURL();
[DllImport ("__Internal")]
public static extern void OpenSettings();
#endif
}
Plugins/iOS/MyNativeBindings.mm
extern "C" {
// Helper method to create C string copy
char* MakeStringCopy (NSString* nsstring)
{
if (nsstring == NULL) {
return NULL;
}
// convert from NSString to char with utf8 encoding
const char* string = [nsstring cStringUsingEncoding:NSUTF8StringEncoding];
if (string == NULL) {
return NULL;
}
// create char copy with malloc and strcpy
char* res = (char*)malloc(strlen(string) + 1);
strcpy(res, string);
return res;
}
const char* GetSettingsURL () {
NSURL * url = [NSURL URLWithString: UIApplicationOpenSettingsURLString];
return MakeStringCopy(url.absoluteString);
}
void OpenSettings () {
NSURL * url = [NSURL URLWithString: UIApplicationOpenSettingsURLString];
[[UIApplication sharedApplication] openURL: url];
}
}
Using idea of JeanLuc, I create a empty XCode project and print the string constant UIApplicationOpenSettingsURLString
and used in Unity with Application.OpenURL() to not have to use a plugin. Works very nice.
The value for constant UIApplicationOpenSettingsURLString
is: "app-settings:" (without quotas).
Use: Application.OpenURL("app-settings:")
to open directly from unity
WARNING: The use of hardcoded strings is dangerous and can break your code if Apple change the value of constant UIApplicationOpenSettingsURLString
. Its just a workaround while Unity does not add a constant for reference in C# code.