I started porting my LIBGDX appliction to IOS. I Used Xamarin studio port of libgdx to run my application on IOS. I was successful in porting but the application failed to load the TextureAtlas File & BitmapFont File in Iphone Simulator.
the code I tried was
...
AssetManager assetManager = new AssetManager();
assetManager.load("packer/help.txt", TextureAtlas.class);
if (assetManager.update()) {
}
...
The above code is running fine for me on Desktop and android but while running it on Iphone Simulator I got the following log.
Unhandled Exception:
0 iosgame 0x000f4f7e mono_handle_exception_internal_first_pass + 2190
1 iosgame 0x000f69c2 mono_handle_exception_internal + 1602
2 iosgame 0x000f750f mono_handle_exception + 47
3 iosgame 0x0013a662 mono_x86_throw_exception + 306
4 ??? 0x0b730f8f 0x0 + 192089999
at com.badlogic.gdx.assets.AssetManager.update () [0x0009c] in /Users/badlogic/jenkins/workspace/libgdx-mac/gdx/src//com/badlogic/gdx/assets/AssetManager.java:346
at (wrapper synchronized) com.badlogic.gdx.assets.AssetManager.update () <IL 0x00009, 0x0002c>
at com.racing.gold.Screen.SplashScreen.update (single) [0x0001f] in /Users/Vikalp/Downloads/libgdx-nightly-20130609/Generated Project/my-gdx-game/src/com/racing/gold/Screen/SplashScreen.java:80
at com.racing.gold.Game.render () [0x0000d] in /Users/Vikalp/Downloads/libgdx-nightly-20130609/Generated Project/my-gdx-game/src/com/racing/gold/Game.java:48
at (wrapper managed-to-native) MonoTouch.UIKit.UIApplication.UIApplicationMain (int,string[],intptr,intptr) <IL 0x00056, 0x000a4>
at MonoTouch.UIKit.UIApplication.Main (string[],string,string) [0x0004c] in /Developer/MonoTouch/Source/monotouch/src/UIKit/UIApplication.cs:38
at com.ios.temp.project.Application.Main (string[]) [0x00000] in /Users/Vikalp/Downloads/libgdx-nightly-20130609/Generated Project/my-gdx-game-ios/Main.cs:33
at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object (object,intptr,intptr,intptr) <IL 0x00049, 0x00077>
30 iosgame 0x0006f462 mono_jit_runtime_invoke + 722
31 iosgame 0x001d34de mono_runtime_invoke + 126
32 iosgame 0x001d76d4 mono_runtime_exec_main + 420
33 iosgame 0x001dcac5 mono_runtime_run_main + 725
34 iosgame 0x000ccb65 mono_jit_exec + 149
35 iosgame 0x0026b494 main + 1988
36 iosgame 0x00068269 start + 53
2013-06-11 09:51:47.694 iosgame[567:c07] Unhandled managed exception: java.net.MalformedURLException: unknown protocol: file (com.badlogic.gdx.utils.GdxRuntimeException)
at com.badlogic.gdx.assets.AssetManager.handleTaskError (System.Exception t) [0x000bf] in /Users/badlogic/jenkins/workspace/libgdx-mac/gdx/src//com/badlogic/gdx/assets/AssetManager.java:512
at com.badlogic.gdx.assets.AssetManager.update () [0x0009c] in /Users/badlogic/jenkins/workspace/libgdx-mac/gdx/src//com/badlogic/gdx/assets/AssetManager.java:346
at (wrapper synchronized) com.badlogic.gdx.assets.AssetManager:update ()
at com.racing.gold.Screen.SplashScreen.update (Single deltaTime) [0x0001f] in /Users/Vikalp/Downloads/libgdx-nightly-20130609/Generated Project/my-gdx-game/src/com/racing/gold/Screen/SplashScreen.java:80
at com.racing.gold.Game.render () [0x0000d] in /Users/Vikalp/Downloads/libgdx-nightly-20130609/Generated Project/my-gdx-game/src/com/racing/gold/Game.java:48
at com.badlogic.gdx.backends.ios.IOSGraphics.OnRenderFrame (OpenTK.FrameEventArgs arg0) [0x00184] in /Users/badlogic/jenkins/workspace/libgdx-mac/backends/gdx-backend-iosmonotouch/src//com/badlogic/gdx/backends/ios/IOSGraphics.java:185
at OpenTK.Platform.iPhoneOS.iPhoneOSGameView.RunIteration () [0x000c1] in /Developer/MonoTouch/Source/monotouch/src/OpenGLES/OpenTK_1.0/Platform/iPhoneOS/iPhoneOSGameView.cs:830
at OpenTK.Platform.iPhoneOS.CADisplayLinkTimeSource.RunIteration () [0x00000] in /Developer/MonoTouch/Source/monotouch/src/OpenGLES/OpenTK_1.0/Platform/iPhoneOS/iPhoneOSGameView.cs:158
at (wrapper managed-to-native) MonoTouch.UIKit.UIApplication:UIApplicationMain (int,string[],intptr,intptr)
at MonoTouch.UIKit.UIApplication.Main (System.String[] args, System.String principalClassName, System.String delegateClassName) [0x0004c] in /Developer/MonoTouch/Source/monotouch/src/UIKit/UIApplication.cs:38
at com.ios.temp.project.Application.Main (System.String[] args) [0x00000] in /Users/Vikalp/Downloads/libgdx-nightly-20130609/Generated Project/my-gdx-game-ios/Main.cs:33
I Tried changing my pack extension from .txt to .pack but got the same output.
I wasn't able to find the solution on Libgdx forums. Please enlighten me on this problem.