I need to create a live streaming application in SWIFT
Tried many ways using AVFoundation framework (AVPLayer & AVPlayeritem) but didn't work
It's audio only so I don't want to do it in the webview way.
Thanks in advance
I need to create a live streaming application in SWIFT
Tried many ways using AVFoundation framework (AVPLayer & AVPlayeritem) but didn't work
It's audio only so I don't want to do it in the webview way.
Thanks in advance
You might try leveraging the VideoCore library that wraps these frameworks into a complete streaming package. With this package, you can readily start publishing with little effort. Take the following for consideration (replicated from their example projects):
To initiate a connection (Obj-C):
VCSimpleSession *sess = [[VCSimpleSession alloc] initWithVideoSize:CGSizeMake(width, height) frameRate:frameRate bitrate:bitrate] useInterfaceOrientation:YES];
sess.delegate = self;
To initiate a connection (Swift):
var sess:VCSimpleSession = VCSimpleSession(videoSize: CGSize(width: width, height: height), frameRate: frameRate, bitrate: bitRate, useInterfaceOrientation: false)
sess.delegate = self;
Utilize the event handler (Obj-C):
- (void) connectionStatusChanged:(VCSessionState) state{
if(state==VCSessionStateStarting){
// connecting to destination host
}
else if(state==VCSessionStateStarted){
// connected, streaming has begun
}
// ... etc
}
Utilize the event handler (Swift):
func connectionStatusChanged(sessionState: VCSessionState) {
switch session.rtmpSessionState {
case .Starting:
// initiating connection
case .Started:
// connected
default:
// connect
}
}
Alternatively, there are paid SDK's out there that you can get support on like Wowza's GoCoder SDK. A slew more options and a stable infrastructure.
Thanks
Matt