I am new to ThreeJS and have a simple question. I have the following code that will work properly, but I cannot add color to my .obj. The short and narrow of it is that I designed a game controller in Solidworks 2012, then I exported the CAD file as a .stl. I then used MeshLab to export the .stl as a .obj. Now I use the .obj in ThreeJS and it works, but I cannot for the life of me get color added to the .obj. Here is the code
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - loaders - vtk loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000;
color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
</style>
</head>
<body>
<div id="info">
<a href="" target="_blank">three.js</a> -
vtk format loader test -
model from <a href="" target="_blank">The GeorgiaTech Lagre Geometric Model Archive</a>,
</div>
<script src="three.min.js"></script>
<script src="TrackballControls.js"></script>
<script src="OBJLoader.js"></script>
<script src="BinaryLoader.js"></script>
<script src="Detector.js"></script>
<script src="stats.min.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container, stats;
var camera, controls, scene, renderer;
var cross;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 1e10 );
camera.position.z = 200;
camera.position.y = 200;
controls = new THREE.TrackballControls( camera );
controls.rotateSpeed = 5.0;
controls.zoomSpeed = 5;
controls.panSpeed = 2;
controls.noZoom = false;
controls.noPan = false;
controls.staticMoving = true;
controls.dynamicDampingFactor = 0.3;
scene = new THREE.Scene();
scene.add( camera );
// light
var dirLight = new THREE.DirectionalLight( 0xffffff );
dirLight.position.set( 20, 20, 100 ).normalize();
camera.add( dirLight );
camera.add( dirLight.target );
// texture
var manager = new THREE.LoadingManager();
manager.onProgress = function ( item, loaded, total ) {
console.log( item, loaded, total );
};
var texture = new THREE.Texture();
var loader = new THREE.ImageLoader( manager );
loader.load( 'bigthumbnail.jpg', function ( image ) {
texture.image = image;
texture.needsUpdate = true;
} );
var loader = new THREE.OBJLoader()
loader.load( 'Gamepad.obj', function ( object ) {
object.position.y = 0;
scene.add( object );
} );
// renderer
renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setSize( window.innerWidth, window.innerHeight );
container = document.createElement( 'div' );
document.body.appendChild( container );
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
controls.handleResize();
}
function animate() {
requestAnimationFrame( animate );
controls.update();
renderer.render( scene, camera );
stats.update();
}
</script>
</body>
</html>
I have poured through the threejs.org website and looked at most of the examples. All of the examples that use complex colors use .bin files or .js files. So I downloaded Python 2.7.6, installed it and ran convert_obj_three.py. This generated a .js file, but I'm not sure it is correctly formatted. Unfortunately, The output that convert_obj_three.py gave me is too large to post. My Second question is which file format is best for complex coloring, like chrome blue? .bin, .js or can I use .obj? If using a .js is the best way to go then how can I reliably convert the .obj file to .js? By the way, I tried using the .js that was created by convert_obj_three.py, but the webpage is blank all the time. Seems I cannot load the .js using THREE.JSONLoader().
Thanks in advance.